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Forum: Questions / Need Assistance Topic: How can I by a new vehicle on a map that does not have ? |
rodrigodc01 |
Posted: Fri Dec 18, 2009 7:13 pm
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Replies: 6 Views: 19874
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The only catch is that you have to use an existing spawner you cant create new ones.
A unica coisa é que voce nao deve criar novos Spawners Anselmus
E ve se da jeito em market, kursk e kharkov com a area dos mapas é simples. |
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Forum: Questions / Need Assistance Topic: FH vehicles |
rodrigodc01 |
Posted: Fri Dec 18, 2009 7:16 pm
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Replies: 11 Views: 31199
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Anselmus you can check battleaxe supercharged and Operation Omaha for the necessary files take from FH .
Also the Mod Phoenix 1942 have most main vehicles in it . Take a look there . |
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Forum: General Discussion Topic: Soon to be released |
rodrigodc01 |
Posted: Fri Dec 18, 2009 7:18 pm
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Replies: 15 Views: 37660
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YEs plus some tweaks and vehicles from Fh like i said its a repack . Do it better if you wish its not suppost to be big but fun . bf1942 players....... |
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Forum: Questions / Need Assistance Topic: How to use the scenario of a map of bf42? |
rodrigodc01 |
Posted: Fri Jan 08, 2010 12:52 am
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Replies: 2 Views: 16351
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Hey There, are you doing this outsite Battlecraft ? You need to make it inside Battlecraft . Another thing you can do to Keep the mapasize small is that you can alter the init.con to use the textures from the original map(as long as you dont make new roads and such ). Anselmus, faz a copia via Battl... |
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Forum: Tutorials and Guides Topic: Adding global SSM code to objects.rfa |
rodrigodc01 |
Posted: Fri Jan 08, 2010 1:01 am
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Replies: 3 Views: 17174
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Well i got say that i also think that Battlefield loads all the objects in objects.rfa, i notice that because i made a repack mod using about 50 vehicles from Fh, and all from the expansions , so i have less vehicles than Fh and the cpu load in my mod in much lower . In Fh with all the vehicles you ... |
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