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Battlefield Modding Tutorials BFMODS • Search

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Forum: Questions / Need Assistance   Topic: Spawning in Aircraft (in flight)???

Posted: Tue Dec 07, 2004 7:51 pm 

Replies: 7
Views: 2903


Thanks Sam, but I am looking to do it as a server-side. Is it possible? but huh? I am working on a mod for cherry BF1942. you mean ssm right. um see the helispawns thread. i assume it would be the same principle, flight path or not, just change the soldier spawns to ones that are in bf. But it didn...

 Forum: Questions / Need Assistance   Topic: Replacing Classic BF Vehicles in New BF Maps

Posted: Tue Dec 07, 2004 7:55 pm 

Replies: 17
Views: 7263


 Forum: Questions / Need Assistance   Topic: Spawning in Aircraft (in flight)???

Posted: Tue Dec 07, 2004 10:00 pm 

Replies: 7
Views: 2903


 Forum: Questions / Need Assistance   Topic: Attatching spawns to choppers

Posted: Wed Dec 08, 2004 5:38 pm 

Replies: 9
Views: 3753


ya that should work, if you have the information you should be able to spawn, and those without the file may still be able to connect to the server, the only way to test is for someone to upload this http://www.toolazy2p.com/users/SamFisher/Kharkov_001.RFA to a server, then try to connect without th...

 Forum: Questions / Need Assistance   Topic: korean mod

Posted: Thu Dec 09, 2004 4:22 pm 

Replies: 14
Views: 6170


yeah, the bftools dont seem to register max 7. but there is a new MDT, but there is a new version of the MDT called version 2.5. i dont have this myself yet, but it may work for max 7.

 Forum: Questions / Need Assistance   Topic: korean mod

Posted: Thu Dec 09, 2004 11:27 pm 

Replies: 14
Views: 6170


there really isnt mucj information on this, but i know someone who downloaded and tnstalled and it does work for bf1942

http://www.planetbattlefield.com/mdt/

thats all it gives about it, on the top of the page

 Forum: Questions / Need Assistance   Topic: Custom Map Questions

Posted: Sun Dec 12, 2004 7:46 pm 

Replies: 7
Views: 3188


the thumbnail image is located bf1942/levels/MAPNAME/Menu called thumbnail.dds. To change the camera point, bf1942/levels/MAPNAME, then the file called init.con at the very bottom there should be lines rem *** Set team 1 *** game.setBeforeSpawnCameraPosition 1 x/y/z rem *** Set team 2 *** game.setBe...

 Forum: Questions / Need Assistance   Topic: unable to view textures

Posted: Mon Dec 13, 2004 5:34 pm 

Replies: 4
Views: 1956


for dc 0.7, these are the best i have found

The only problem they have is the zpu anti air guns. And opne of objects like island1, 2, and 3 in wake etc

NOTE: That is an exe file, you have to run that to install the .lst and .cfg files, so dont just d/l to the battlecraft folder
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