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Forum: Battlefield Vietnam Topic: Adding spawnpoints in NVA vehicles |
Boom |
Posted: Tue Jan 30, 2007 11:01 pm
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Replies: 18 Views: 11386
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awesome, then we can make any spawn vehicle we want on both sides, sweet losnar...BTW do u know what happends if the spawn vehicle is full and someone tries to spawn in? If the spawn vehicle is full then it will not appear as a Spawn Point on the map. Players will either have to spawn at a flag or ... |
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Forum: Battlefield Vietnam Topic: control points |
Boom |
Posted: Fri Jul 13, 2007 2:38 pm
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Replies: 19 Views: 11493
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I found a use for double flags with same names. Marking main bases with double flags. Object.create xray Object.absolutePosition 1079.4/32.453/760.93 Object.create xray Object.absolutePosition 1079.4/30.453/760.93 This to show people where main are on my modded maps. Very helpful actually. Always t... |
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Forum: Battlefield Vietnam Topic: Timebomb with a twist |
Boom |
Posted: Fri Jul 13, 2007 5:38 pm
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Replies: 7 Views: 4969
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Put this one back on a tank. ObjectTemplate.active TimeBombProjectile ObjectTemplate.IsSticky 1 He can run but he can't hide :lol: SSM it will disconnect user doing this...... Sounds like a great idea... I'd love to use it, but if it disconnects the user then what good is it? Are you sure there's n... |
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Forum: Battlefield Vietnam Topic: Active commands |
Boom |
Posted: Fri Jul 13, 2007 6:19 pm
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Replies: 25 Views: 13376
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I've created a racing map, you can download it on the [TKO] Downloads page: http://www.tko.clanservers.com/mods.html Its called " Raceway ". Follow the instructions on the page to play it on our second server, [TKO]2. [IP: 66.55.159.62] Once you've connected to the server just initiate a m... |
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Forum: Reference Material Topic: Easy way to position weapon kits in BC |
Boom |
Posted: Tue Nov 27, 2007 5:47 pm
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Replies: 10 Views: 26474
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I just added code in bfv.lst for kits in Battlecraft Vietnam to see kits when I place them. Works like a charm. Almost like spawning kits on a map serverside. ;-) If someone need it for BCV just shout. Don't have code here. Sure, couldn't hurt. I remember doing this awhile back for a few buildings ... |
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Forum: Questions / Need Assistance Topic: Spawning object that destorys itself after set time? |
Boom |
Posted: Wed Nov 28, 2007 3:37 pm
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Replies: 9 Views: 6493
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Uhm, you're welcome? Seriously though it sounds like an interesting idea. Once it's fully completed take some screenshots and post them on here. I don't have 1942... let alone FH... but I'd like to see what this looks like. |
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Forum: Reference Material Topic: Easy way to position weapon kits in BC |
Boom |
Posted: Thu Nov 29, 2007 7:19 pm
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Replies: 10 Views: 26474
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Thanks 'glub! Much obliged! |
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Forum: General Discussion Topic: Hey all! |
Boom |
Posted: Thu Nov 29, 2007 7:28 pm
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Replies: 11 Views: 9546
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Hey Twist... glad to see you made it here. Definitely read the tutorial and use the search function... these guys don't take kindly to noob talk! |
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