Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Forum: Battlefield Vietnam   Topic: ATTN: All BFV Server Admins

Posted: Mon Aug 20, 2007 6:53 pm 

Replies: 12
Views: 5291


LoL, that's awesome. Thanks Axeman. If you experience any similar troubles with offending players... just let me know. I'll bring down the full wrath of my mighty ban hammer!!!

 Forum: Battlefield Vietnam   Topic: ATTN: All BFV Server Admins

Posted: Mon Aug 20, 2007 7:54 pm 

Replies: 12
Views: 5291


Amazingly enough they do. In fact [TKO] was just bumped down to #2 on game-monitor.com by a 1.2 server! The only thing I can think of is that there's a lot of people out there who simply aren't even AWARE that there's a 1.21 update, lol. I have half a mind to start advertising the new patch on their...

 Forum: Battlefield Vietnam   Topic: Battleship

 Post subject: Re: Battleship
Posted: Wed Aug 29, 2007 5:05 pm 

Replies: 7
Views: 3376


REPOST: Been working on this for awhile. It definitely is NOT SSM! BoB is gonna lend me a helping hand in getting the mod to actually work... but in the meantime I've figured out how to display the Enterprise Carrier in BCV. Operation Death Knell http://www.tko.clanservers.com/EnterpriseThumb1.jpg ...

 Forum: Battlefield Vietnam   Topic: Flaming dart arty

 Post subject: Re: Flaming dart arty
Posted: Wed Aug 29, 2007 5:07 pm 

Replies: 6
Views: 2765


If it works offline then you're just getting your hopes up for nothing. You cannot create new objects like that using SSM, sorry pal. :cry:

 Forum: Battlefield Vietnam   Topic: Flaming dart arty

 Post subject: Re: Flaming dart arty
Posted: Wed Aug 29, 2007 9:13 pm 

Replies: 6
Views: 2765


LoL, oh I misunderstood. I thought he was trying to add artillery ON to Sampan's and PBR's! If you're simply trying to spawn Artillery, Sampan's and additional PBR's then that's easy. Follow the directions above!

 Forum: Battlefield Vietnam   Topic: adding a cobra with flamethrower

Posted: Thu Oct 11, 2007 8:45 pm 

Replies: 12
Views: 5845


Losnar created one for our " Operation Phoenix " map that plays on [TKO]2. Hal, did you use Los' code or did you make this up yourself? Ours has 3 positions... position 3 is the flame-thrower on the under side of the Loach. Obviously it's not SSM. Check it out in the [TKO] Tactical Knock O...

 Forum: Battlefield Vietnam   Topic: Problem remaking original maps CSM

Posted: Mon Oct 15, 2007 3:16 pm 

Replies: 4
Views: 2225


Any other ideas? Los and I can't seem to figure this one out... :?

 Forum: Battlefield Vietnam   Topic: PCO's

 Post subject: Re: PCO's
Posted: Mon Oct 22, 2007 6:14 pm 

Replies: 9
Views: 4604


Axeman... I'm working on adding some Tango Turrets to the walls on Hue '68 and was wondering how you were able to be killed by explosions in these PCO's? Could you provide the code so I can review it? I'm able to spawn them and have people get in them... but once inside they're invincible! Obviously...
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