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Battlefield Modding Tutorials BFMODS • Search

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Forum: Battlefield Vietnam   Topic: Why doesn't bots use pistol?

 Post subject: bots
Posted: Mon Jan 29, 2007 11:27 am 

Replies: 48
Views: 110206


 Forum: Battlefield Vietnam   Topic: Reducing amount of weapons in a kit on a map basis

Posted: Mon Jan 29, 2007 12:17 pm 

Replies: 17
Views: 9036


Hi modders I messed with this for a while cuz i want to add smoke nades to weapon kits. I never had problems with removeTemplate per say, I think its an issue with bf1942, anyway it was sorted by using removeTemplate #index, like removeTemplate 0 would remove the first thing added. Anyhow removeTemp...

 Forum: Battlefield Vietnam   Topic: Reducing amount of weapons in a kit on a map basis

Posted: Tue Jan 30, 2007 1:27 pm 

Replies: 17
Views: 9036


Thx for reply Yeh ill try messing with some attributes settings like ammotype and hasmag ect. although i will never be satisfied with a knife that needs reload. Losnar i did try to add the smoke nades as u suggest with the medpack, however adding the smoke nades as weapon 6 doesn't do much cuz nothi...

 Forum: Battlefield Vietnam   Topic: Team Leader Kit Mod

Posted: Tue Jan 30, 2007 1:34 pm 

Replies: 49
Views: 25843


 Forum: Battlefield Vietnam   Topic: Adding spawnpoints in NVA vehicles

Posted: Tue Jan 30, 2007 1:43 pm 

Replies: 18
Views: 9663


 Forum: Battlefield Vietnam   Topic: Reducing amount of weapons in a kit on a map basis

Posted: Tue Jan 30, 2007 1:38 pm 

Replies: 17
Views: 9036


Well u suggested the following: ObjectTemplate.active Kit ARVN_Assault ObjectTemplate.addTemplate medpack This adds the medpack as weapon 6 on the kit, i tried: ObjectTemplate.active Kit ARVN_Assault ObjectTemplate.addTemplate SGrenade I could not choose weapon 6 by pressing 6 on the client, i would...

 Forum: Battlefield Vietnam   Topic: Reducing amount of weapons in a kit on a map basis

Posted: Tue Jan 30, 2007 5:58 pm 

Replies: 17
Views: 9036


omg, the simpel thing works best sometimes :) Adding the SGranade i was indeed able to choose weapon 6 by pressing "6" on keybord and fire smoke nades and they reload :wink: It was actually the first thing i tried but when i tested this i disregarded it cuz the client would still have the ...

 Forum: Battlefield Vietnam   Topic: Reducing amount of weapons in a kit on a map basis

Posted: Tue Jan 30, 2007 6:32 pm 

Replies: 17
Views: 9036


ObjectTemplate.Active ARVN_Assault ObjectTemplate.AddTemplate SGrenade This will cause soldier to keep drawning weapon when press 6 on keybord. It looks strange, if soldier has car15 for example choosen then pressing "6" on keyboard u will be able to throw smoke nades but graphic animation...
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