Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
It is currently Wed Jun 05, 2024 7:58 pm

All times are UTC


Search found 2027 matches
Search these results:

Author Message

 Forum: Questions / Need Assistance   Topic: more realism

 Post subject: Re: more realism
Posted: Sun Sep 27, 2009 7:36 pm 

Replies: 27
Views: 21824


where's senshi when you need him?! I think a BattleGroup42 map has a omaha beach with a minefield. im not sure.

 Forum: Questions / Need Assistance   Topic: Maximum Players on a team

Posted: Sun Sep 27, 2009 10:10 pm 

Replies: 53
Views: 36081


Oh, I understand. But then how do I make Editor 42 and DC Berlin understand how to read the regular mods heightmap and other files An alternative would be to use BC42 and DC, but when I tryed, I got the .lst and .cons, But I dont know how to get levels for it. Take the regular 1942 heightmap/whatev...

 Forum: Questions / Need Assistance   Topic: Corpse

 Post subject: Re: Corpse
Posted: Mon Sep 28, 2009 4:56 am 

Replies: 8
Views: 8028


in your ObjectSpawnTemplates.con file for whatever game mode (CQ, CTF, TDM, etc etc)

 Forum: Maps You've Modded/Created   Topic: Custom map: Streets of Paris (inf)

Posted: Wed Sep 30, 2009 6:36 am 

Replies: 14
Views: 38636


Streets of Paris (currently infantry only) http://www.filefront.com/14628337/streets_of_paris.rar http://i26.photobucket.com/albums/c119/hulkblood01/battlefield%20stuff/bf1942-20090930-012153.png http://i26.photobucket.com/albums/c119/hulkblood01/battlefield%20stuff/bf1942-20090930-012307.png http:/...

 Forum: Maps You've Modded/Created   Topic: Custom map: Streets of Paris (inf)

Posted: Wed Sep 30, 2009 10:27 pm 

Replies: 14
Views: 38636


pinkballs was nice enough to make me a 2d eiffel tower (i supplied the graphic), but it didn't look so good...so it got the axe. If anyone else wants to help or has an idea I'm all ears though! :o And of course, anyone that wants to use it is more than welcome. I made this map to be played! Like I s...

 Forum: Maps You've Modded/Created   Topic: Custom map: Streets of Paris (inf)

Posted: Thu Oct 01, 2009 12:28 am 

Replies: 14
Views: 38636


Actually I have no problem with a map being "generic". Most, if not all BF maps are pretty generic, and that's really okay for me. I don't want a 1:1 reconstruction of a historical site (which would be senseless for arcade BF42), but rather a nice "theme inspired" map which is i...

 Forum: Questions / Need Assistance   Topic: Object Spawn Template Cap?

Posted: Thu Oct 01, 2009 12:32 am 

Replies: 15
Views: 11519


Actually, guys, I think you inadvertently solved my problem for me. I was looking directly at the team spawns, didn't consider using a team 3 for spawns that don't change such as an uncap. I'll give that a try real quick. Wish me luck. ~Lev I predict...it will work! http://4.media.tumblr.com/AKogja...

 Forum: Questions / Need Assistance   Topic: Weapon that shoots vehicle as projectile

Posted: Thu Oct 01, 2009 4:53 am 

Replies: 16
Views: 13550


viewtopic.php?f=3&t=4098&hilit=+shoot+vehicle
Sort by:  
Page 251 of 254 [ Search found 2027 matches ]


All times are UTC


Powered by phpBB® Forum Software © phpBB Group