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Battlefield Modding Tutorials BFMODS • Search

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Forum: Vehicles and Weapons Modded   Topic: HUMAN SUICIDE BOMBER

 Post subject: HUMAN SUICIDE BOMBER
Posted: Wed Feb 21, 2007 12:40 am 

Replies: 2
Views: 3934


Times have changed...but I created this human suicide bomber which works great...visit us at Generalmayhem.ca for our servers that run this and other mods that were created due to this website, thanks WHY TWO KAY. OBJECTSPAWNTEMPLATE.CON ObjectTemplate.create ObjectSpawner "ANY"Spawner Obj...

 Forum: Questions / Need Assistance   Topic: Stalingrad Soldier Spawner

 Post subject: Stalingrad Soldier Spawner
Posted: Fri Feb 23, 2007 7:03 pm 

Replies: 3
Views: 2102


GeneralMayhem IP 208.146.45.244 Server side mod for CTF Desert Combat Final. Stalingrad CTF 1st control pt. works perfectly. 2nd contrl pt. works for flag control and spawnable objects, but the spawnable object of the MH53_Passenger3_PCO / 1 Mi8_Pass1 soldier spawner doesn't go away when control pt....

 Forum: General Discussion   Topic: Modded Server IP (old)

Posted: Fri Feb 23, 2007 7:14 pm 

Replies: 76
Views: 41343


 Forum: Questions / Need Assistance   Topic: Stalingrad Soldier Spawner

Posted: Sun Feb 25, 2007 8:28 am 

Replies: 3
Views: 2102


The stock map for stalingrad comes with 1 control point. That control pt works fine. Soldiers spawn in. I want to mod for a second control point. The flag changes over and works fine. The spawnable object for soldiers works fine, but doesnt go away when the control point is lost. Maybe, I can spawn ...

 Forum: Questions / Need Assistance   Topic: BATTLE OF BULGE without Fog?

Posted: Mon Nov 26, 2007 10:02 pm 

Replies: 3
Views: 2006


I know, I know... I have turkey brain today but must ask what happens:

If I modify original map on server (init.con) to "no fog", what do the clients see? Or do they see CTD? Or data differs...?
Or they see nothing different unless they have the modded map?

DC Final

 Forum: Questions / Need Assistance   Topic: Cull Distance

 Post subject: Cull Distance
Posted: Tue Nov 27, 2007 7:38 pm 

Replies: 2
Views: 1825


I checked the forums but no results for cull distance.

I ask because I added the flak38 to DCFinal but the object doesn't appear to the helo pilot until you are about 60 ft near it.

will SSM affect cull distance?

 Forum: Vehicles and Weapons Modded   Topic: Vehicles that run out of gas

Posted: Tue Feb 27, 2007 6:39 pm 

Replies: 11
Views: 8041


Stalingrad CTF, DC Final: We like this map as infantry so vehicles are modded. This hummer will get from 1 flag to the other but then runs out of gas...cool huh? ObjectTemplate.Active HumveeEngine rem ObjectTemplate.setAcceleration 0/0/5 <=== slow, dont use ObjectTemplate.HeatIncrement 0.0025 Object...

 Forum: Questions / Need Assistance   Topic: Connecting new spawnpoints to a flag

Posted: Tue Nov 27, 2007 7:50 pm 

Replies: 18
Views: 6185


I know this is way off the original topic, but along the lines of spawning projectiles. In DCFinal the "ied" is spawnable. This can be used in a rotational bundle to drop in random locations. They do explode in vehicle collision or direct fire. The unmodded ied is weak :( but with our help...
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