Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Forum: Maps You've Modded/Created   Topic: ripped Cassino for regular bf1942!!! see my ss

 Post subject: hi
Posted: Sun Jul 08, 2007 7:10 am 

Replies: 4
Views: 4756


Here's Eagle's nest for regular vanillla bf1942. Someone did a fantastic job on it. It has vanilla tanks and guns but everything else is exactly the same!


http://battlefield2.filefront.com/file/ ... illa;32521

 Forum: Questions / Need Assistance   Topic: Invisible Soldier Custom Map !

Posted: Wed Oct 17, 2007 8:02 pm 

Replies: 21
Views: 7674


I tried the skin 0 one but the axis berlin just looked exactly like allied, even there faces! I tried just changing the 1 to 0 for both and both 0 with no soldiertype after them but the axis still only looked like allied. I think the sw demo is not the same as 1.61b

 Forum: Tutorials and Guides   Topic: Got Killed? Now Maybe Your Buddy Can Get Revenge

Posted: Wed Oct 17, 2007 8:09 pm 

Replies: 10
Views: 7243


A B17 worked great also, just like a C17 cargo plane in secret weapons! Ok, it works with a T34 tank in Berlin where I can spawn wherever the tank goes, and even when there's 2 T34's, they act as tug-o-war on the movable spawn. The tank is weird. You get out of one tank and jump in another and the s...

 Forum: Questions / Need Assistance   Topic: "forcePlayerToTeam"

 Post subject: Re: "forcePlayerToTeam"
Posted: Wed Oct 17, 2007 8:11 pm 

Replies: 8
Views: 3729


Sum1 i know creates server sidded mods by directly editing the exe game. Soon, we'll be making console scripts that directly edit the game's memory to mod even more than we thought possible. For instance, he can make people fly, be frozen, or be godlike, just by changing the memory of the exe.

 Forum: Maps You've Modded/Created   Topic: Super Subs (Update #11 LandMines Are TripWires)

Posted: Fri Oct 26, 2007 7:56 pm 

Replies: 27
Views: 63379


I would like to use healing bullets in my server. Please tell me how you did it.
p.s. shooting a large mediclocker at my head doesn't count, they stick around too long and lag up server.

 Forum: Maps You've Modded/Created   Topic: Super Subs (Update #11 LandMines Are TripWires)

Posted: Fri Oct 26, 2007 9:17 pm 

Replies: 27
Views: 63379


yay! i figured it out! This works for me but you have to be close to someone. That's a small thing to figure out but the healing bullets work! I wonder y ObjectTemplate.radius 9999 doesn't work. its still small 2.0 radius. :( ? ObjectTemplate.active Mp40Projectile ObjectTemplate.timeToLive CRD_NONE/...

 Forum: Tutorials and Guides   Topic: Scuba Mod !

 Post subject: Re: Scuba Mod !
Posted: Sat Oct 27, 2007 10:18 pm 

Replies: 14
Views: 10552


I must be missing something. I used it and go 4 ft underwater but not down to the bottom. I can swim really fast but not use gun cuz im still in "swim mode".

 Forum: Questions / Need Assistance   Topic: make guns not hurt help!

 Post subject: make guns not hurt help!
Posted: Sat Oct 27, 2007 9:41 pm 

Replies: 31
Views: 7930


I wanted to make the mp40 not hurt anyone when it shoots so I could test the healing bullets. I have looked at all the code and the repulsion gun and to me, there is no reason why the mp40 should still be hurting. HELP! I missed something! ObjectTemplate.active Mp40Projectile rem * *****************...
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