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Battlefield Modding Tutorials BFMODS • Search

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Forum: Questions / Need Assistance   Topic: Modding ticket counts for Objective mode?

Posted: Wed Aug 09, 2006 1:03 pm 

Replies: 7
Views: 2933


We're running an SW server with a mix of conquest and objective maps. The problem with objective mode is that the rounds are often over practically before they've had a chance to start (partly because of poorly designed maps and partly because our regulars are too familiar with everything in SW so w...

 Forum: Questions / Need Assistance   Topic: Modding ticket counts for Objective mode?

Posted: Wed Aug 09, 2006 9:20 pm 

Replies: 7
Views: 2933


 Forum: Questions / Need Assistance   Topic: Modding ticket counts for Objective mode?

Posted: Wed Aug 09, 2006 10:22 pm 

Replies: 7
Views: 2933


 Forum: Questions / Need Assistance   Topic: Modding ticket counts for Objective mode?

Posted: Thu Aug 10, 2006 12:40 am 

Replies: 7
Views: 2933


And nothing happened? Weird. I'm beginning to suspect the defender tickets are hardcoded somehow; the only settings to do with tickets I can find affect the attacking team (and that's no use to me). For example, bf1942/Levels/Essen/ObjectiveMode.con starts with rem defender tickets are set to 100 G...

 Forum: Questions / Need Assistance   Topic: Locking AA?

 Post subject: Locking AA?
Posted: Sun Aug 27, 2006 8:58 am 

Replies: 4
Views: 1741


Is it possible to lock AA guns? I can't seem to get it to work (no problems
locking tanks), so if someone knows it isn't possible, I'll start
thinking about another solution.

This is for SSM, in case it matters

 Forum: Questions / Need Assistance   Topic: Locking AA?

 Post subject: Re: Locking AA?
Posted: Sun Aug 27, 2006 10:56 pm 

Replies: 4
Views: 1741


Well, to be a bit more specific: bf1942\Levels\Essen\ObjectiveMode\ObjectSpawnTemplates.con : rem *** Spawns AA *** ObjectTemplate.create ObjectSpawner scoutcarspawner ObjectTemplate.setObjectTemplate 1 AA_allies ObjectTemplate.setObjectTemplate 2 AA_allies ObjectTemplate.SpawnDelay 60 ObjectTemplat...

 Forum: Questions / Need Assistance   Topic: Locking AA?

Posted: Mon Aug 28, 2006 12:33 am 

Replies: 4
Views: 1741


You set teamonvehicle to 1. It can only be 1 or 0. It will lock ObjectTemplate.setObjectTemplate 1 vehicle to team 1 ObjectTemplate.setObjectTemplate 2 vehicle to team 2 Just by setting teamonvehicle to 1. wow.. I've completely misread the tutorials then (so it was pure luck that I managed to lock ...

 Forum: Questions / Need Assistance   Topic: RFA explorer

Posted: Thu Aug 31, 2006 1:29 pm 

Replies: 13
Views: 7030


Ok thanks. Last time i used winrfa it said it edited, just didnt. But maybe I was saving wrongly, it was a long time ago. I have that problem too sometimes and at other times, it doesn't allow me to insert new text. So I usually edit the files unpacked and then pack them for every test, which is a ...
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