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Battlefield Modding Tutorials BFMODS • Search

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Forum: Battlefield Vietnam   Topic: Nitro for BFV, has anyone got it to work?

Posted: Sun Jul 16, 2006 9:26 pm 

Replies: 183
Views: 68638


This doesn't work ObjectTemplate.Active MuttComplex ObjectTemplate.addTemplate KatyushaRocket_Engine ObjectTemplate.setPosition 0/0/0 ObjectTemplate.setRotation 0/0/0 ObjectTemplate.Active KatyushaRocket_Engine ObjectTemplate.setAutomaticReset 1 ObjectTemplate.setInputToRoll c_PIAltFire ObjectTempla...

 Forum: Questions / Need Assistance   Topic: Can't edit certain things...

Posted: Tue Aug 15, 2006 11:23 pm 

Replies: 12
Views: 6352


 Forum: Questions / Need Assistance   Topic: Can't edit certain things...

Posted: Thu Aug 17, 2006 8:26 am 

Replies: 12
Views: 6352


 Forum: Questions / Need Assistance   Topic: Can't edit certain things...

Posted: Fri Aug 18, 2006 10:16 am 

Replies: 12
Views: 6352


Did I miss something here? Can I create a hole new map server side? I'm a little confused now, is this about ssm or making new maps? I use the org editor (latest version) to do new maps with. It uses compression. PS. If someone can convert my maps to server side maps I will become very happy. :wink:

 Forum: Questions / Need Assistance   Topic: planes in omaha

Posted: Fri Aug 18, 2006 10:20 am 

Replies: 4
Views: 2542


 Forum: Battlefield Vietnam   Topic: ZSU go over water

 Post subject: Re: ZSU go over water
Posted: Thu Nov 29, 2007 7:32 am 

Replies: 1
Views: 1954


viewtopic.php?f=23&t=3060

Since driver has no weapon you could put horn on him.

PS. works. ;-)

 Forum: Reference Material   Topic: Easy way to position weapon kits in BC

Posted: Thu Nov 29, 2007 7:25 am 

Replies: 10
Views: 16708


Put this into your bfv.lst and your able to see what kit your spawning. [NVA_&_US_KITS] Vietcong_Assault=StandardMesh(o_nvaassault_m1) Vietcong_Assault_Alt=StandardMesh(o_nvaassault_RPD_m1) Vietcong_Engineer=StandardMesh(o_nvaengineer_m1) Vietcong_Engineer_Alt=StandardMesh(o_nvaengineer_m1) Viet...

 Forum: Questions / Need Assistance   Topic: Spawning object that destorys itself after set time?

Posted: Thu Nov 29, 2007 7:47 am 

Replies: 9
Views: 5006


0 to 40 (This is only values used in BF1942, you can use 0-9999 if you like) Does that mean that 0 1 2 3 4 works but not 0.1 0.2 and so on. You say that 1 works but not 0, if it gets 0 damage when you use 0 it actually works. ;-) If I'm not misstaken you can use -1 value to make it heal itself when ...
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