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Battlefield Modding Tutorials
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 Forum: Questions / Need Assistance   Topic: Bots in non coop maps - vehicle problems?

Posted: Sat Jun 10, 2006 9:04 pm 

Replies: 15
Views: 6163


Lol first few times I tried it I got nothing lol. The only thing I did differently this was putting the AI stuff in the Init.con rather than the Conquest/ObjectSpawnTemplates. I wonder if that did the trick? I plan on having a couple of jets and tanks spawn on the edge of the map which the bots will...

 Forum: Questions / Need Assistance   Topic: Bots in non coop maps - vehicle problems?

Posted: Sun Jun 11, 2006 1:59 pm 

Replies: 15
Views: 6163


Well it looks like that did the trick. I've managed to get it working perfectly. I now have El Alamein conquest with two bots in a Mig29 and F15 flying around shooting the hell out of each other. It seems that if you have ObjectTemplate.Active MH53SoldierSpawn ObjectTemplate.setAIEnterOnSpawn 1 Bots...

 Forum: Questions / Need Assistance   Topic: Bots in non coop maps - vehicle problems?

Posted: Sun Jun 11, 2006 8:00 pm 

Replies: 15
Views: 6163


Yeah the single seat aircraft seem to work fine. However I've now tried it with armour and I'm having problems with that. It seems that if there is an empty seat in a vehicle then the spawnpoint doesn't disappear until the vehicle moves out of the entry radius. Meaning I end up with a spawnpoint for...

 Forum: Questions / Need Assistance   Topic: Bots in non coop maps - vehicle problems?

Posted: Mon Jun 12, 2006 3:42 pm 

Replies: 15
Views: 6163


OK so it's working but it isn't working perfectly. The spawnpoints still appear on the map. Also, say I have two MH-53 and two Mi8 spawns but only two bots, when the coalition bot uses one of the MH-53 spawns, the spawnpoint disappears off the map. However if an Opposition bot uses one of the Mi8 sp...

 Forum: Questions / Need Assistance   Topic: Bots in non coop maps - vehicle problems?

Posted: Mon Jun 12, 2006 5:34 pm 

Replies: 15
Views: 6163


OK it seems that adding another spawnpointmanager group in spawnPointMangerSetting.con immediately crashes the server as soon as you try to start it. However in El Alamein Conquest, there are a number of spawpoint manager settings which are remmed out. I attempted to change one of these remmed onest...

 Forum: Questions / Need Assistance   Topic: Bots in non coop maps - vehicle problems?

Posted: Sat Jun 17, 2006 1:17 pm 

Replies: 15
Views: 6163


OK I've come back to this and I think I've found what I'm looking for. The Mi8SoldierSpawn has: ObjectTemplate.setSpawnId 0 ObjectTemplate.setGroup 65 When looking in the Desert Combat game.rfa under Global Spawn Groups I found: rem *** Yamato Driver *** spawnPointManager.group 65 spawnPointManager....

 Forum: Questions / Need Assistance   Topic: Bots in non coop maps - vehicle problems?

Posted: Sun Jun 18, 2006 12:27 pm 

Replies: 15
Views: 6163


Hey Natt, I don't want to change all the Mi8's so I had a go at your stab in the dark instead. It worked a treat for the MH53. As coalition, you can no longer see the white dot on the spawn screen, yet the bots are still able to spawn there. However once again the Mi8 was a different story. When I a...

 Forum: Questions / Need Assistance   Topic: Bots in non coop maps - vehicle problems?

Posted: Sun Jun 18, 2006 3:11 pm 

Replies: 15
Views: 6163


Changing the spawn group seemed to work fine. However when I tested it, I realised that the group I had changed it to ( 68 ) was a spawn group for team 2. Which meant the opposition bot could not spawn. At first I thought np, I'll just find a global spawn group that's for AI only and team 1. However...
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