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Battlefield Modding Tutorials BFMODS • Search

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Forum: Questions / Need Assistance   Topic: Bots in non coop maps - vehicle problems?

Posted: Sun Jun 18, 2006 5:48 pm 

Replies: 15
Views: 6163


 Forum: Vehicles and Weapons Modded   Topic: Colt Zooka...

Posted: Tue Jun 20, 2006 8:06 am 

Replies: 15
Views: 11628


 Forum: Vehicles and Weapons Modded   Topic: Soldier Super-Walk

Posted: Wed Jun 21, 2006 9:59 am 

Replies: 13
Views: 11299


Wouldn't "c_PIWalk" be the logical solution? Who uses the walk key anyway...

 Forum: Tutorials and Guides   Topic: Adding Vehicles

Posted: Fri Jun 30, 2006 7:33 am 

Replies: 6
Views: 6317


Yeah bad link I think. might help.

 Forum: Questions / Need Assistance   Topic: I need help with adding building

Posted: Fri Jun 30, 2006 7:35 am 

Replies: 7
Views: 2913


I don't believe adding static objects will show up server side. They will still be there you just won't be able to see them.

 Forum: Questions / Need Assistance   Topic: I need help with adding building

Posted: Fri Jun 30, 2006 7:48 am 

Replies: 7
Views: 2913


 Forum: Questions / Need Assistance   Topic: how dc final 0.8 modefied with battlecraf or mdt

Posted: Fri Jun 30, 2006 9:31 am 

Replies: 4
Views: 2128


To edit DC_Final in Battlecraft you will need the DC_Final.lst files. These can be found with a quick search over the internet. Also, due to the way DC maps were made, many of the stock BF42 maps such as El Alamein, Gazala etc. will not open in Battlecraft. If you're looking to mod server-side then ...

 Forum: Questions / Need Assistance   Topic: Newbi

Posted: Thu Jul 06, 2006 6:54 pm 

Replies: 10
Views: 4404


It's called heavytankspawner because you cannot add extra spawn templates serverside. Therefore, you have to use one that already exists. Because you add the mp5 as a team 3 spawn, the tank spawns are unaffected. When you add the lines Object.create heavytankspawner Object.absolutePosition --/--/-- ...
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