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Battlefield Modding Tutorials BFMODS • Search

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Forum: Questions / Need Assistance   Topic: adding a ship w/spawnpoints

Posted: Tue Jan 31, 2006 9:38 pm 

Replies: 4
Views: 2538


No go, I'm afraid. I've even tried to rem out the allies destroyer, but it keeps showing up in the map... Can't get my head around this, as I'm creating the destroyerSpawner in ObjectSpawns and attributing it to the appropriate team (1), and in objectspawntemplates I'm including the hatsuzuki for te...

 Forum: Questions / Need Assistance   Topic: adding a ship w/spawnpoints

Posted: Tue Jan 31, 2006 10:43 pm 

Replies: 4
Views: 2538


...and just as a side note, when i use BC to get the co-ords for my non-existant destroyer, I see the allies fleet where it should be as well as a destroyer/carrier combo (presumably axis) on the side of the island. None of the objectspawn files make any reference to these extra ships in any game mo...

 Forum: General Discussion   Topic: Modded Server IP (old)

Posted: Wed Feb 01, 2006 7:59 pm 

Replies: 76
Views: 42123


Left Coast Vs. Bots: 63.208.142.104:14567 Keeping it alive! Vs. bots means you fight for the blue team or risk getting the boot. That's about the only "rule" other than using common courtesy toward your fellow gamers. Bots are stupid, so I've tried to tilt the advantage toward them a bit. Having sai...

 Forum: General Discussion   Topic: Modded Server IP (old)

Posted: Tue Jul 25, 2006 7:06 am 

Replies: 76
Views: 42123


 Forum: Questions / Need Assistance   Topic: setInputToRoll

Posted: Thu Aug 10, 2006 4:47 am 

Replies: 10
Views: 5423


Thank you for the link. :D

 Forum: Questions / Need Assistance   Topic: setInputToRoll

Posted: Fri Aug 11, 2006 3:01 pm 

Replies: 10
Views: 5423


It's for DCF, as I posted, so the silkworm2 is ok. I'm using it already on some other vehicles.

I'll try Active B17, but out of curiousity- why not complex like all other nos mods I've made?

Thanks for the reply, I'll let you know what happens...

 Forum: Questions / Need Assistance   Topic: Night Mode?

Posted: Wed Nov 08, 2006 11:48 pm 

Replies: 40
Views: 14812


Here's something: Adding a skybox to your map First you must have the texture.rfa file from the mod you want to use the sky from extracted to a folder so you can use the sky.dds files for your map.. We will be using the Monte Cassino sky to be put into our map. In the folder you extracted the textu...

 Forum: Questions / Need Assistance   Topic: Night Mode?

Posted: Thu Nov 09, 2006 5:33 am 

Replies: 40
Views: 14812


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