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Battlefield Modding Tutorials BFMODS • Search

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Forum: Questions / Need Assistance   Topic: ObjectTemplate.FireDelay limitations?

Posted: Sat May 14, 2005 1:28 pm 

Replies: 4
Views: 1912


I've been trying to add a fireDelay to the carhorn for the Lada bomb, except make it a number high enough to where you could park the vehicle, activate it, and leave it for someone to get in and later blow up after the time ran out. When testing this with a firedelay of say...30, I don't get the SCU...

 Forum: Questions / Need Assistance   Topic: ObjectTemplate.FireDelay limitations?

Posted: Sat May 14, 2005 3:59 pm 

Replies: 4
Views: 1912


Hmm, that's the same code I'm using, and I thought it was 30 seconds, I even got in another Lada and drove it around hitting the horn rapidly in frustration while waiting on the other. :P I'll go get a stopwatch to make sure though and doublecheck my code, if anything I'll copy yours straight to the...

 Forum: Questions / Need Assistance   Topic: Is there a fix yet for market garden?

Posted: Tue May 17, 2005 1:49 am 

Replies: 8
Views: 4421


I made a CTF mod of Market Garden and experienced the same problem. It seems to be more prone to crashing with more people. In a server with 30 people, it would go fine for about...10 minutes, then a lot of people started to lag heavily then just got disconnected, but they could get back in, the ser...

 Forum: Battlefield 2   Topic: Adding new Vehicles to BF2 demo

Posted: Sun Jun 12, 2005 6:26 am 

Replies: 5
Views: 3938


Hmm, all the .zip files seem to have the files in paths, are you making sure they're being zipped in the correct path? I didn't notice the .zips had their own little tree to them until I somehow got one to expand in explorer and saw it. Not sure how I did that, but it explains why there's 3 gameplay...

 Forum: Battlefield 2   Topic: No Time Limit/Weapons IP's

Posted: Thu Jun 16, 2005 3:58 am 

Replies: 23
Views: 12832


 Forum: Battlefield 2   Topic: No Time Limit/Weapons IP's

Posted: Sun Jun 19, 2005 5:53 pm 

Replies: 23
Views: 12832


 Forum: Battlefield 2   Topic: Fixing the included Civilian Vehicles?

Posted: Thu Sep 29, 2005 1:38 am 

Replies: 6
Views: 5241


http://img236.imageshack.us/img236/7356/screen1541ak.th.jpg http://img236.imageshack.us/img236/6796/screen1551fn.th.jpg http://img236.imageshack.us/img236/5181/screen1567bd.th.jpg http://img236.imageshack.us/img236/1779/screen1570xk.th.jpg Here's some mug-shots of "Civiliancar2" as it's labeled in ...

 Forum: Battlefield 2   Topic: Fixing the included Civilian Vehicles?

Posted: Thu Sep 29, 2005 6:07 pm 

Replies: 6
Views: 5241


I tried copying the Vodnik hud code over to it once but that still resulted in a CTD. I'll try that code though later and see how it works. I could tune the vehicle probably, have I had some killer Lada's in a SSM for DC that were more like rally cars, those were a blast. :D It'd be fun to see these...
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