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Battlefield Modding Tutorials BFMODS • Search

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Forum: Questions / Need Assistance   Topic: Ideas and Assistance Requested for New SSM Program in Flash

Posted: Sat Jun 02, 2007 8:57 pm 

Replies: 29
Views: 10921


Edit: [sorry for misunderstanding, Urglub] While I'm familiar with Javascript, I haven't learned much Flash. If I attempted to make it alone, it would probably be large, ugly, glitchy, and unhelpful. So any help is welcome, especially if you can send me an example of... How to add a zoom-in feature ...

 Forum: Questions / Need Assistance   Topic: Ideas and Assistance Requested for New SSM Program in Flash

 Post subject: The Tiny Image Challenge
Posted: Thu Jun 07, 2007 4:38 am 

Replies: 29
Views: 10921


Here's a challenge for all you computer-graphics fiends out there. In a mere 60 px by 40 px, show me a vehicle. It needs to be a common vehicle from a common BF42 mod or normal BF. It doesn't have to include the entire object, but someone looking at it must be able to tell what it is. Just crop a s...

 Forum: Questions / Need Assistance   Topic: Ideas and Assistance Requested for New SSM Program in Flash

Posted: Sat Jun 16, 2007 10:21 pm 

Replies: 29
Views: 10921


Thanks for your help, Volt. Now anyone can view the progress of the whole thing by going to http://fmclan.hkhp.us/cartographer and looking around the different files and directories. I'll upload an updated flash swf in the main directory every so often so you can occasionally check there to see if i...

 Forum: Questions / Need Assistance   Topic: Ideas and Assistance Requested for New SSM Program in Flash

Posted: Wed Jun 20, 2007 4:30 am 

Replies: 29
Views: 10921


Just spilling some more ideas before I forget them. How bout two other textarea fields where you can put the controlpointspawn .con files. They can map the positions of the bases, and a yellow line can automatically be drawn from the flag to the vehicles associated with that osId, just like battlecr...

 Forum: Questions / Need Assistance   Topic: AAGunspawner not onto the ground

Posted: Fri Jul 06, 2007 2:35 pm 

Replies: 9
Views: 3606


 Forum: Questions / Need Assistance   Topic: Server keeps loading Al Khafji Docks!

Posted: Fri Jul 06, 2007 3:03 pm 

Replies: 2
Views: 1628


Hey all. Whenever I try to create a LAN or internet server to test a mod, I've been recently having problems. I've run into these things before, and have reinstalled. But I'm sick of pulling out my original bf1942 CD's for the 10th time to reinstall again because just one file is corrupt or somethin...

 Forum: Questions / Need Assistance   Topic: AAGunspawner not onto the ground

Posted: Sat Jul 07, 2007 12:52 am 

Replies: 9
Views: 3606


The difference is that you can achieve the same effect with only one new line rather than manually editing several other lines. But for future reference, ObjectTemplate.SpawnOffset x/y/z would be a good solution for others who may have many objectspawns and dont wanna fool with OS.con. Thats all.

 Forum: Questions / Need Assistance   Topic: dropped kits "lifetime"

 Post subject: Re: dropped kits "lifetime"
Posted: Fri Jul 27, 2007 2:51 am 

Replies: 10
Views: 3626


thanks m8. this seems to be a hard nut to crack, one though i had was that the kits immediate disappear if you die on a carrier, and there must be something that regulates that. wierd..... I believe that happens because when the kit object is created, it snaps to the ground. So its probably just on...
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