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Battlefield Modding Tutorials BFMODS • Search

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Battlefield Modding Tutorials
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 Forum: Questions / Need Assistance   Topic: need some help , old planes DCF

Posted: Sat Mar 12, 2005 8:40 pm 

Replies: 26
Views: 9998


Instead of adding a brand new object spawner to ObjectSpawnTemplate.con, you'll need to find an existing spawner in that file and replace the values after .setObjectTemplate 1 and 2 with Spitfire. You'll end up replacing that other object with the spitfire. Anywhere that other object already spawns,...

 Forum: Questions / Need Assistance   Topic: Repacking rfa's

Posted: Sat Mar 19, 2005 10:36 pm 

Replies: 1
Views: 1176


I don't have any troubles at all with using .inc files. Have you taken the contents of your include file(s) and placed them directly into the file that would otherwise do the Include? I suspect the problem is not directly related to using includes, but rather the contents of the file. Get your SSM w...

 Forum: Questions / Need Assistance   Topic: opposition hangar wont repair f14

Posted: Thu Mar 24, 2005 5:49 pm 

Replies: 6
Views: 2995


The code presented above tries to do an active on several objects at once. You can make only 1 object active at a time. You don't say which map this is for, so I can only make some guesses. What's the name of the repair point or suppy depot your using/modifying for the opposition? I'll use AxisAirpl...

 Forum: Questions / Need Assistance   Topic: Help

Posted: Thu Mar 24, 2005 5:56 pm 

Replies: 5
Views: 2815


A description of the AddAmmoType command is available from .

 Forum: Questions / Need Assistance   Topic: opposition hangar wont repair f14

Posted: Thu Mar 24, 2005 7:37 pm 

Replies: 6
Views: 2995


The location of the opposition hangar is roughly 329/41/1350. I looked in StaticObjects.con to see that hangar1_m1 is the object at that location. Then, opening up C:\Program Files\EA Games\Bettlefield 1942\Mods\DC_Final\Archives\Objects.rfa, and within it, looking at objects\Buildings\Common\Hangar...

 Forum: Questions / Need Assistance   Topic: AA Wont spawn...

Posted: Fri Mar 25, 2005 6:41 am 

Replies: 10
Views: 4858


If that's new code your adding to ObjectSpawnTemplates.con, then it won't work. You'll need to "appropriate" some other object spawner. Find some object you don't want anymore. Keep the ObjectTemplate.create line unmodified, and change the .setObjectTemplate lines to make it spawn what you want. The...

 Forum: Questions / Need Assistance   Topic: Nitrous in DC_Final

Posted: Thu Mar 31, 2005 8:06 pm 

Replies: 19
Views: 6457


It works in DC_Final. You certainly have lots of buggeis there. Good job on keeping just the modified files in the _001.rfa. You said "it says to add the following to ObjectSpawnTemplates.con", so do that. Like Harry says, it can be placed almost anywhere, but by organizing things into these particu...

 Forum: Questions / Need Assistance   Topic: Nitrous in DC_Final

Posted: Thu Mar 31, 2005 8:41 pm 

Replies: 19
Views: 6457


I think I see where you may have made a mistake. ObjectTemplate.create ObjectSpawner HeliSpawner ObjectTemplate.setObjectTemplate 2 DPVComplex ObjectTemplate.setObjectTemplate 1 DPVComplex You don't really want to spawn any DPVComplexes, now do you? What you really want to spawn is the DesertPatrolV...
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