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Battlefield Modding Tutorials BFMODS • Search

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Forum: Questions / Need Assistance   Topic: Detailed Guide on Adding Vehicles

Posted: Tue Sep 07, 2004 9:32 am 

Replies: 5
Views: 3192


 Forum: Tutorials and Guides   Topic: spawn weapons kits(like the vss/.50cal)

Posted: Tue Sep 07, 2004 9:37 am 

Replies: 14
Views: 10043


Glad I found this thread as I was planning on a similar thing for my BFV SSM's. I have yet to try this (I usually try to learn as much as I can and gather all the information up front before starting to play with trial and error) and was wondering... Do the weapons respawn once they are taken, the s...

 Forum: Battlefield Vietnam   Topic: no base camp in bf vietnam

Posted: Tue Sep 07, 2004 9:48 am 

Replies: 10
Views: 8987


I'd assume it would be ok, considering the great push DICE and EA have been putting behind the mod community. They seem to spend their time trying to encourage modders to improve the game rather than fixing it themselves! Instead of uploading here, I've put the zipped BFV objects.rfa elsewhere for y...

 Forum: Questions / Need Assistance   Topic: Vehicle Replacing-Creating. Please Help!

Posted: Tue Sep 07, 2004 12:46 pm 

Replies: 4
Views: 2965


 Forum: Tutorials and Guides   Topic: spawn weapons kits(like the vss/.50cal)

Posted: Tue Sep 07, 2004 11:10 pm 

Replies: 14
Views: 10043


 Forum: Tutorials and Guides   Topic: spawn weapons kits(like the vss/.50cal)

Posted: Wed Sep 08, 2004 9:36 am 

Replies: 14
Views: 10043


 Forum: Battlefield Vietnam   Topic: Increasing passenger capacity of vehicle objects

Posted: Wed Sep 08, 2004 9:46 am 

Replies: 15
Views: 8460


One of the things I like so much about SSM is that Im not 100% sure on everything, which means a lot of hacking and testing is involved. And that for me is part of the fun. Unfortunately, I dont have much time or the facility for lots of testing, and so I usually take my time to think out a mod befo...

 Forum: Questions / Need Assistance   Topic: Scope of ObjectTemplate.Active effect and alternatives?

Posted: Thu Sep 09, 2004 2:16 pm 

Replies: 6
Views: 3492


I am currently using the ObjectTemplate.Active and ObjectTemplate.addTemplate methods to adjust the properties of certain objects in the map and add them to vehicles for enhanced functionality. I suspect I will have a problem though, because the object I am modifying with .Active already exists in t...
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