Author |
Message |
Forum: Questions / Need Assistance Topic: Help with creating a mod, basics. |
Aicop |
Posted: Sun Jan 03, 2010 10:30 pm
|
|
Replies: 1 Views: 19259
|
A short intro to my situation, a long time ago I made a mod with a friend. They were modifications on top of the bf1942 and desertcombat mods, we basically implemented a few vehicles from another mod (turbojeeps) and tuned a few other vehicles ourselves, changed spawns on the map etc. It was just fo... |
|
|
Forum: Questions / Need Assistance Topic: Help with creating a mod, basics. |
Aicop |
Posted: Mon Jan 04, 2010 9:23 pm
|
|
Replies: 1 Views: 19259
|
Yay after a lot of distilling we have been able to deduce what we were missing. A map now needs to be flagged compatible with a certain mod this is done by adding or modifying the line game.setMapId MyMod in /menu/init.con for all the maps. It does mean you need to modify all maps but at least it wo... |
|
|
Sort by: |