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Battlefield Modding Tutorials
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 Forum: Questions / Need Assistance   Topic: Completely Disabling Vechicles

Posted: Sat Sep 12, 2009 7:07 am 

Replies: 25
Views: 16083


I have tried to search all over the forums and couldn't find any solutions #1. I'm trying to make the AC-130 totally immobile and I also want to disable the spawn in it. so far I have found that ObjectTemplate.hasResponsePhysics 0 makes it so other vehicles can't push it around ObjectTemplate.hasMob...

 Forum: Questions / Need Assistance   Topic: Completely Disabling Vechicles

Posted: Sun Sep 13, 2009 5:31 am 

Replies: 25
Views: 16083


immobile AC-130, set the engine Torque to 0 set the input to the engine to something that doesnt work "c_PIMouseLook" give the spawner the holdObject 1 remove the soldierspawns with the ObjectTemplate.removeTemplate command Ok here's the code I'm trying to use but some of the codes work b...

 Forum: Questions / Need Assistance   Topic: Completely Disabling Vechicles

Posted: Sun Sep 13, 2009 3:44 pm 

Replies: 25
Views: 16083


HoldObject doesn't seem to do anything to stop the Jitters and bounciness. I already tried turning the mass and drag WAY up... one a side note it only seemed to make the AC 130 fly faster :p

 Forum: Questions / Need Assistance   Topic: Completely Disabling Vechicles

Posted: Tue Sep 15, 2009 8:45 am 

Replies: 25
Views: 16083


*BUMP*

Does anyone know how to lock wrecked meshes from jittering and bouncing ?

 Forum: Questions / Need Assistance   Topic: Completely Disabling Vechicles

Posted: Tue Sep 15, 2009 2:03 pm 

Replies: 25
Views: 16083


Yeah I could care less about using the vehicles, I'm just just using their wreck meshes as "static meshes" that I am adding to an infantry map. Last time I tried using dissabling moblie physics I used this line "ObjectTemplate.hasMobilePhysics 0" it made my server crash, but I'll...

 Forum: Questions / Need Assistance   Topic: Completely Disabling Vechicles

Posted: Sun Sep 13, 2009 7:36 am 

Replies: 25
Views: 16083


Iced Earth you are a life saver (and everyone else :p) it's just that was the biggest of my problems. See what I'm doing is I have the AC 130 blow up at the start of the map with it's time to live and distance from spawn set to 0. Then I set it up so that the wreck mesh never dissapears BUT if someo...

 Forum: Questions / Need Assistance   Topic: Completely Disabling Vechicles

Posted: Sun Sep 13, 2009 9:48 am 

Replies: 25
Views: 16083


But does it matter if the objects I want to "hold" are wrecked meshes that are rigged never to dissapear. Some of these meshes are not on flat ground and they jitter and bounce a little. I just want to stop them from jittering and slowly sliding. It's not that much of a big deal though. So...

 Forum: Questions / Need Assistance   Topic: Completely Disabling Vechicles

Posted: Tue Sep 15, 2009 8:20 pm 

Replies: 25
Views: 16083


First of all you guys are awesome and thank you so much for all the help. Maybe it will make more sense if I put my entire code in so you can see exactly what I'm doing, we will use the heavy tanks as an example. Ignore the green lines of code I'm using those so that the vehicles spawn as wreck mesh...
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