Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Forum: Questions / Need Assistance   Topic: Clone CTF flags

 Post subject: Clone CTF flags
Posted: Fri May 15, 2009 12:21 pm 

Replies: 1
Views: 1732


Hiyas guys long time ... Anyway I was looking into a CTF map and was wondering if anyone has cloned the "cap" flags. If so does it lose the other flag when one is taken or do you have 2 capable flags? Was looking to see if anyone has done this if not I will build it and post the working co...

 Forum: Questions / Need Assistance   Topic: Server is not using mod

 Post subject: Re: Server is not using mod
Posted: Sat May 16, 2009 2:55 pm 

Replies: 3
Views: 2604


You have something in your server that can not be done serverside.
Clients get CTD in map load.

 Forum: Questions / Need Assistance   Topic: server specs

 Post subject: Re: server specs
Posted: Thu May 28, 2009 11:51 pm 

Replies: 8
Views: 7815


Talk about over kill... You can run a 1942 server with a 500mhz and 512Mb Ram and would be fine.... the limit you have at home is your ISP upload speed.

you do not need a gaming system to run the server for that game.... the server specs are way less than actual client specs.

 Forum: Questions / Need Assistance   Topic: BFRM

 Post subject: Re: BFRM
Posted: Fri May 29, 2009 12:19 am 

Replies: 24
Views: 8365


BFSM port for the BFRM needs to be 14667

The rcon port will change itself when you connect the BFRM.

If you need the BFSM port to connect and you can see the BFSM just look at the bottom of the BFSM and right after the IP address it has the port you need to connect.

 Forum: Questions / Need Assistance   Topic: BFRM

 Post subject: Re: BFRM
Posted: Fri May 29, 2009 12:29 am 

Replies: 24
Views: 8365


His BFSM is running on port 14667 you can clearly see it in the provided picture..... seriously, I run some of the top world ranked 1942 servers, so I am sure I know what I am saying. Ask Ryan he can tell you the same thing.

The RCON port has not a thing to do with connecting to the BFSM.

 Forum: Questions / Need Assistance   Topic: BFRM

 Post subject: Re: BFRM
Posted: Fri May 29, 2009 1:17 am 

Replies: 24
Views: 8365


That is the RCON port........ he needs the use the port that shows on the BFSM at the bottom... 14667.

Doesn't really matter unless he will be connecting from home as the IP is not an internet IP and he will never connect outside of the local network with it.

 Forum: Questions / Need Assistance   Topic: planes fly on own?

 Post subject: Re: planes fly on own?
Posted: Sun May 31, 2009 2:36 am 

Replies: 73
Views: 41382


Have you tried to set this:

ObjectTemplate.DamageWhenLost 0

On your object template of the OST?

 Forum: Questions / Need Assistance   Topic: spawntimes

 Post subject: Re: spawntimes
Posted: Wed Jun 03, 2009 2:41 am 

Replies: 25
Views: 8928


I have had our Coral Sea mod set at 3000 since it was made and it works fine and as intended. ObjectTemplate.create ObjectSpawner heavytankspawner ObjectTemplate.setObjectTemplate 2 enterprise ObjectTemplate.setObjectTemplate 1 shokaku ObjectTemplate.SpawnDelay 3000 ObjectTemplate.SpawnDelayAtStart ...
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