Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Forum: Questions / Need Assistance   Topic: Windows 7 64bit and Battlefield 1942

Posted: Thu Sep 10, 2009 7:29 pm 

Replies: 20
Views: 13469


Hmmm..I have a Realtek HD sound card and if I set any of my games to hardware sound input, instead of software, I get this horrible roaring screeching terribleness at an extremely high volume when I'm actually ingame...anyone know WTF is up? (using XP Prof. SP3) I never got Hardware mode to work in...

 Forum: Maps You've Modded/Created   Topic: How do I post my maps here please?

Posted: Thu Sep 10, 2009 7:31 pm 

Replies: 4
Views: 19336


If you want to post the whole RFA file, upload it to http://filefront.com and post the link here in a new topic. If the map/mod is simple and small, use [code] blocks and post the modification code only.

 Forum: Questions / Need Assistance   Topic: DC '42 Weapon Kit Spawn Issue.

Posted: Thu Sep 10, 2009 10:20 pm 

Replies: 13
Views: 11083


I wasn't aware that BF42/DC had a neutral flag. I had to port the one from BFVietnam so my control points would have neutral flags... Yeah same. I couldn't find any code for a neutral flag. Its funny when a flag is grey in game...there's an empty flag pole but you here a phantom flag blowin' in the...

 Forum: Questions / Need Assistance   Topic: Windows 7 64bit and Battlefield 1942

Posted: Fri Sep 11, 2009 4:00 pm 

Replies: 20
Views: 13469


I enjoy Plantronics Headphones.

 Forum: General Discussion   Topic: BF1942 with new widescreen monitor

Posted: Tue Sep 15, 2009 7:05 pm 

Replies: 40
Views: 27364


You can't. Any resolution over 1024x768 makes the text ingame look terrible. It's a pixel based font and not truetype, so it doesn't scale.

 Forum: Tutorials and Guides   Topic: Ejector Seat Bf1942

 Post subject: Re: Ejector Seat Bf1942
Posted: Tue Sep 15, 2009 9:20 pm 

Replies: 18
Views: 44668


Yes, that's how you build a teleporter.

Yes, it would.

 Forum: Questions / Need Assistance   Topic: Learning to fly but need metal in the sky

Posted: Fri Sep 18, 2009 5:12 am 

Replies: 20
Views: 15253


The reason for this is that the BF1942 engine and game code was not designed to be running on the intense multi core systems that we have today. More power now is just too much for it to handle, and it is not very beneficial. Back when the game came out, going from a 1.4 Ghz processor to a 2 ghz pro...

 Forum: General Discussion   Topic: What makes a good mod?

 Post subject: Re: What makes a good mod?
Posted: Sat Sep 19, 2009 8:29 pm 

Replies: 11
Views: 9636


In this day and age, SMALL MAPS. Most mods will not attract 64 players in a server. You need something that can be fun with < 10 people. 5v5 games work well on very small DC maps. Not so much FH maps.
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