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Battlefield Modding Tutorials BFMODS • Search

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Forum: Vehicles and Weapons Modded   Topic: Vehicle Weapon load outs

Posted: Sat Apr 30, 2005 5:29 pm 

Replies: 8
Views: 8182


 Forum: Questions / Need Assistance   Topic: If then else

Posted: Sun May 01, 2005 3:35 pm 

Replies: 9
Views: 4396


 Forum: Vehicles and Weapons Modded   Topic: Vehicle Weapon load outs

Posted: Mon May 02, 2005 7:55 am 

Replies: 8
Views: 8182


Don't be afraid to keep trying.

I just realized the word "nope" starts with "no" and that is never allowed in forums. :oops:
Anything could be possible, we really don't know. I broke the golden rule ... damb.

And Looney you are a very welcome member here. Please stick around and post away.

 Forum: Questions / Need Assistance   Topic: Push map

Posted: Mon May 02, 2005 8:17 am 

Replies: 9
Views: 4147


A better question would be can you turn DC_MR into a "non" push map? How about CTF support? 8)

If anyone gets the work done, I would like to play it.

 Forum: Vehicles and Weapons Modded   Topic: Vehicle Weapon load outs

Posted: Tue May 03, 2005 2:54 am 

Replies: 8
Views: 8182


You are helping people solve their problems and you are contributing new information. That is what makes you "very" welcome here.
Though you may want to work on taking compliments graciously. :lol:

 Forum: Questions / Need Assistance   Topic: Add a controlpoint serverside?

Posted: Wed May 04, 2005 6:27 pm 

Replies: 1
Views: 1483


 Forum: Battlefield 2   Topic: Any word on the editor release?

Posted: Sat May 07, 2005 4:10 am 

Replies: 2
Views: 3705


One week before the game.

Nice to see you Lazy.

 Forum: Questions / Need Assistance   Topic: Changing Weapons Within A Player Class

Posted: Wed May 11, 2005 6:25 pm 

Replies: 1
Views: 1267


I have been on several servers lately that have changed the contents of the player kits. I have a feeling this is done using a combination of changes to the weapons themselves as well as the kits. Using "ObjectTemplate.remove" inside the individual weapon, and changing the "ObjectTemp...
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