Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Forum: Vehicles and Weapons Modded   Topic: B-222 - Performance - Weapons - PCOs + more

Posted: Tue Aug 12, 2008 12:37 pm 

Replies: 1
Views: 13572


I lowered the mass of the B-222 to 2000 and tweaked the inertiaModifier to make it handle a little quicker. ObjectTemplate.mass 2000 rem - was --> inertiaModifier 0.7/0.7/1.85 ObjectTemplate.inertiaModifier 0.5/0.5/0.8 Added floaters + 3 more PCOs for various camera angles & weapons. http://img2...

 Forum: Questions / Need Assistance   Topic: Can Springs be rotated?

 Post subject: Re: Can Springs be rotated?
Posted: Thu Aug 14, 2008 3:58 pm 

Replies: 17
Views: 5955


As an experiment, I added gear shafts from the SU-47 then attached wheels that are rotated 90 degrees so that the vehicle can roll on it's side.

Image

Yes, springs can be added and rotated.( CSM ) ;-)

 Forum: Questions / Need Assistance   Topic: Enterprise takes no Damage

Posted: Fri Aug 15, 2008 6:03 am 

Replies: 10
Views: 3426


:lol: Engineers CAN repair & save the Enterprise. ________________________________________________________________ http://img170.imageshack.us/img170/2135/scottyobjectsma9.jpg http://img372.imageshack.us/img372/5189/geordicodekr8.jpg --------------------------------------------------------------...

 Forum: Questions / Need Assistance   Topic: Removing or disabling Ammo Boxes

Posted: Sun Aug 17, 2008 1:03 pm 

Replies: 7
Views: 3010


Here is an easy way to disable the common ammobox for the map without having to go into the StaticObjects.con and deleting or beginrem/endrem. If you want the ammobox completly neutralized , just copy and paste the following SSM code into whatever map's ObjectSpawnTemplates.con you want to have &quo...

 Forum: Questions / Need Assistance   Topic: Removing or disabling Ammo Boxes

Posted: Sun Aug 17, 2008 2:53 pm 

Replies: 7
Views: 3010


Theoretically it does work SSM. Just by changing these values below should do it theoretically ___________________________________ ObjectTemplate.workOnVehicles 0 ObjectTemplate.workOnSoldiers 0 __________________________________ But to be sure those ammoboxes are empty we add the rest. ;-)

 Forum: Questions / Need Assistance   Topic: Medic Locker Traps

 Post subject: Re: Medic Locker Traps
Posted: Fri Aug 22, 2008 6:27 pm 

Replies: 52
Views: 16508


We made a mod a few years ago that has a soft drink machine that despences poison canned cola. :lol:

Image

 Forum: Questions / Need Assistance   Topic: Changing the sounds of certain things...

Posted: Sat Aug 23, 2008 7:02 pm 

Replies: 4
Views: 2191


As you probably already know, all textures and sounds are client side files . This means that it is not posible to change textures or sounds server sided . However, if you are creating a custom map/mod which requires clients to download, then yes , it is possible to change the texture or sounds of a...

 Forum: General Discussion   Topic: SWEET!!! Congrats yall.

 Post subject: Re: SWEET!!! Congrats yall.
Posted: Sat Aug 23, 2008 7:29 pm 

Replies: 15
Views: 6210


Interesting article on the BF1942 game, thanks HRock. To add to that article is the fact that this game engine is also very tweakable, meaning that with the many creations of so many mods adds so many new variants to the game and with the technique of server side modding , now adds the convenience f...
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