Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Forum: Tutorials and Guides   Topic: [CSM] How to make working APMines with credited kills...

Posted: Sun Jan 10, 2010 7:48 pm 

Replies: 2
Views: 4304


very nice guide 10/10 :D just kinda hard to understand where each code goes

 Forum: Questions / Need Assistance   Topic: more realism

 Post subject: Re: more realism
Posted: Sun Sep 27, 2009 7:56 pm 

Replies: 27
Views: 3833


so that would be like calling in artillery but it would spawn projectiles above were you called it in and they would drop down?

 Forum: Questions / Need Assistance   Topic: more realism

 Post subject: Re: more realism
Posted: Sun Sep 27, 2009 7:47 pm 

Replies: 27
Views: 3833


Senshi wrote:
I think Nitrox found a way to spawn projectils some weeks ago. Using an emitter.

He used it to code an airstrike IIRC, and directly emitted projectiles.

EDIT: No idea if BG Omaha Beach has a minefield...

whats a airstrike IIRC?

 Forum: Questions / Need Assistance   Topic: more realism

 Post subject: Re: more realism
Posted: Sun Sep 27, 2009 7:24 pm 

Replies: 27
Views: 3833


Iced Earth wrote:
freddy wrote:
is it possible to spawn projectiles clientside mod?



No. You can do some creative things though.

so this means you cant create a minefeild?

 Forum: Questions / Need Assistance   Topic: more realism

 Post subject: Re: more realism
Posted: Sun Sep 27, 2009 6:28 pm 

Replies: 27
Views: 3833


i tweaked the mg usage just gotta make the minefeild.

 Forum: Questions / Need Assistance   Topic: more realism

 Post subject: more realism
Posted: Sun Sep 27, 2009 5:57 pm 

Replies: 27
Views: 3833


Im trying to create a more realistic omaha beach, but one of the things im missing is mines allong the beaches. is there anyway to have them placed randomly thoughout the beach without going around placing them? Also is there a way to make the bots use the mg42s more instead of running around and no...

 Forum: Questions / Need Assistance   Topic: a different way to reduce recoil

Posted: Mon Jul 27, 2009 8:10 pm 

Replies: 18
Views: 1766


fireing force is only for the recoil, doesn't affect anything else. If you reduce that, you reduce recoil, but also the "shock effect". If you have good suspension (pysics.con) and high fireing force, you will notice a heavy setback as well as no bouncing. Simulates the power of the main ...

 Forum: Questions / Need Assistance   Topic: a different way to reduce recoil

Posted: Mon Jul 27, 2009 7:05 pm 

Replies: 18
Views: 1766


im not sure theres 3 things that factor recoil i believe recoil size speed and firing force firing forece is the only one i understnad
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