Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Forum: Questions / Need Assistance   Topic: Why can't I destroy it??

Posted: Sun Feb 08, 2009 4:05 pm 

Replies: 48
Views: 17498


Gee m8. Though I'm pretty good with codes, I know next to nothing about Gmax. I don't know if its too much work but I'd appreciate it if you could make those changes to the helmets in my attachment. There are more helmets in the mod but they are either made of leather or fabric. These are the steel ...

 Forum: Questions / Need Assistance   Topic: Why can't I destroy it??

Posted: Sun Feb 08, 2009 5:09 pm 

Replies: 48
Views: 17498


That would indeed be the most preferable outcome. That it's always a matter of luck if the bullet "penetrates" or not. I see now that first trying out a normal sized mesh is best.

 Forum: Questions / Need Assistance   Topic: Why can't I destroy it??

Posted: Sun Feb 08, 2009 6:02 pm 

Replies: 48
Views: 17498


On the other hand very unexpectedly: .45 to a Japanese Helmet = big dent 6mm Nambu to a US Helmet = Clean through. Something to do with the shape of the bullet (45er being broad and short and the 6mm long and narrow) and the bullet speed (45 going barely over 200m/s and the 6mm reaching nearly 400m/s)

 Forum: Questions / Need Assistance   Topic: Why can't I destroy it??

Posted: Sun Feb 08, 2009 6:17 pm 

Replies: 48
Views: 17498


All my bullets are realistic. Bullet drop over distance is exactly as it is in "real life" so as accuracy of each weapon, round of fire, etc.

 Forum: Questions / Need Assistance   Topic: Why can't I destroy it??

Posted: Wed Feb 11, 2009 1:36 am 

Replies: 48
Views: 17498


help :(

 Forum: Vehicles and Weapons Modded   Topic: P38 to Luger Conversion

 Post subject: Re: P38 to Luger Conversion
Posted: Wed Feb 11, 2009 1:40 am 

Replies: 40
Views: 72358


Lol it's the BF1918 Luger. Those posers stole it from us :? I remember an exchange of content though, maybe we traded it off :neutral:

 Forum: Vehicles and Weapons Modded   Topic: SpitFire Rocket!

 Post subject: Re: SpitFire Rocket!
Posted: Wed Feb 11, 2009 1:42 am 

Replies: 14
Views: 33124


This reminds me how oooooooooold this game is :?

 Forum: General Discussion   Topic: Battlefield 1943

 Post subject: Re: Battlefield 1943
Posted: Wed Feb 11, 2009 1:56 am 

Replies: 53
Views: 19092


Doesn't look like much to anticipate too. I disliked the aiming style of both the weapons and the plane. I disliked the fact that the japanese sniper has a K98 and not an Arisaka. I don't like the infinite ammo and regeneration. I also disliked the widly colourful HUD display. The game itself seems ...
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