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Battlefield Modding Tutorials BFMODS • Search

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Forum: Questions / Need Assistance   Topic: Server Side Scripting

 Post subject: Server Side Scripting
Posted: Thu Aug 19, 2004 5:41 pm 

Replies: 20
Views: 13630


Hi I just came accross your site today. Thank god! I looked every where for days without finding shit. When using The Col's RFA Explorer Version 1.2 program to open a .rfa file. should you open then main .rfa such as El_Alamein.rfa or the last patch such as El_Alamein_003.rfa ? And after editing the...

 Forum: Questions / Need Assistance   Topic: Server Side Scripting

Posted: Thu Aug 19, 2004 5:47 pm 

Replies: 20
Views: 13630


Damn LOL Thanks for the fast reply.

 Forum: Questions / Need Assistance   Topic: Server Side Scripting

Posted: Thu Aug 19, 2004 8:38 pm 

Replies: 20
Views: 13630


OK thx, I tried opening El AL with battlecraft to get the x y POS to place the addition AA guns but I can't see the textures or objects just that damn tan fog everywhere. Here is a pic

 Forum: Questions / Need Assistance   Topic: Server Side Scripting

Posted: Thu Aug 19, 2004 9:15 pm 

Replies: 20
Views: 13630


It was the Battlecraft 2.1, I downloaded 2.0 and it loaded fine. You guys have provided answers to questions no one would or could thanks alot. Do you mind if I link to you? I have a few more clan members interested in mapping.

 Forum: Questions / Need Assistance   Topic: Server Side Scripting

Posted: Thu Aug 19, 2004 10:44 pm 

Replies: 20
Views: 13630


I got the server side script working. Added 3 AA guns a piece to both main bases for CTF. Here is the file Thanks again! :)

 Forum: Questions / Need Assistance   Topic: Server Side Scripting

Posted: Fri Aug 20, 2004 1:17 pm 

Replies: 20
Views: 13630


OK I will thanks. Question: Is there a way to add a line in the ObjectSpawnTemplates.con that will spawn 2 planes from a single plane spawn object? Example: Spawning a total of 6 planes from 3 default locations. Say one pilot takes off in a plane from a location and shortly after it spawns another i...

 Forum: Questions / Need Assistance   Topic: Adding the Junker

 Post subject: Adding the Junker
Posted: Sat Aug 21, 2004 1:05 pm 

Replies: 5
Views: 3647


I would like to add the Ju88A or the Junker axis bomber found in Battle of Britain map. The following spawn the object, but it seams they added the object itself to the map. So to add it to another map you would have to add Objects, Texture and StandardMesh folders along with all the files associate...

 Forum: Questions / Need Assistance   Topic: regular BF KettenKrad carbomb?

Posted: Fri Oct 01, 2004 4:59 pm 

Replies: 15
Views: 7396


LMFAO thats a great add, thanks! It works great for 1942 when you hit the horn.

But is there a way to add a delay time like in the DC version such as.... ObjectTemplate.FireDelay 10 for normal BF1942 ?
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