Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Forum: Questions / Need Assistance   Topic: Performance tuning '42 vehicles.

Posted: Wed Dec 17, 2008 3:10 am 

Replies: 53
Views: 14399


Carefull now. I believe the "maxrotation", "maxspeed" and such are cosmetic. The following is mostly cosmetic when used on engines: (and therefor could be unique to that vehicle) ObjectTemplate.setMinRotation -0.3/0/-500 ObjectTemplate.setMaxRotation 0.3/0/3000 ObjectTemplate.set...

 Forum: Questions / Need Assistance   Topic: Performance tuning '42 vehicles.

Posted: Wed Dec 17, 2008 3:29 am 

Replies: 53
Views: 14399


Well said. I don't think the wheel grip for tanks would really need adjusting since the change in speed won't be that big. Perhaps for the cars/fast things. Since that willy might go slippen and slidin when trying to go at the DPV's speed/acceleration. But then again, the DPV already does that to be...

 Forum: Questions / Need Assistance   Topic: Performance tuning '42 vehicles.

Posted: Wed Dec 17, 2008 3:48 am 

Replies: 53
Views: 14399


Just make sure you increase their power evenly, then you'll be fine.

 Forum: Questions / Need Assistance   Topic: Performance tuning '42 vehicles.

Posted: Wed Dec 17, 2008 4:26 am 

Replies: 53
Views: 14399


Yes, that should be good start. Just come back here if you got any problem with the way the planes fly after you do it, but otherwise there shouldn't be much trouble.

 Forum: Questions / Need Assistance   Topic: Making CP's into Uncap-Mains

Posted: Wed Dec 17, 2008 3:38 am 

Replies: 20
Views: 5497


EDIT: Lol the guy above me beat me to it. Oh well, this information should still be usefull to someone. :D Each flag has a setting that defines how "important" it is. To compensate for the uncappables, you must adjust the "ObjectTemplate.areaValue" setting for each flag so that t...

 Forum: Questions / Need Assistance   Topic: Performance tuning '42 vehicles.

Posted: Wed Dec 17, 2008 4:15 am 

Replies: 53
Views: 14399


lol. No worries, it's not as if your computer will explode if you over power a plane....

Don't worry...Be happy! :D

 Forum: Questions / Need Assistance   Topic: Laser Designator

 Post subject: Re: Laser Designator
Posted: Wed Dec 17, 2008 5:34 pm 

Replies: 11
Views: 5082


There is a minor bug with that bino code. When I tried it client side (as in did it in pure singleplayer), the game would crash if I fired it at the sky or horizen (so that the projectiles go on forever and crash the game). I think a timetolive or a gravity modifier should be attached to the project...

 Forum: Questions / Need Assistance   Topic: Sound Scripts

 Post subject: Re: Sound Scripts
Posted: Wed Dec 17, 2008 10:29 pm 

Replies: 18
Views: 5280


Well, as far as I can tell, changing sound effects can't be done server side since the client is hardcoded to load sound related stuff (and graphics stuff as well) locally. Also even when done client side this wouldn't work, because you forgot to copy over the actual sound files as well (in the soun...
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