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Battlefield Modding Tutorials
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 Forum: Battlefield Vietnam   Topic: flag capture times

 Post subject: flag capture times
Posted: Tue May 06, 2008 2:59 pm 

Replies: 11
Views: 6679


Well, you can modify ObjectTemplate.conversionTime to a value which does specify the time it takes to convert a taken flag into a gray flag. Depending on the fact if we speak about a base or normal capture point, the time it takes from neutral to either team 1 or team 2 seems to be 45 or 15 seconds ...

 Forum: Battlefield Vietnam   Topic: flag capture times

 Post subject: Re: flag capture times
Posted: Tue May 06, 2008 3:33 pm 

Replies: 11
Views: 6679


Thanks, but this applies for 1942, unfortunately not for BFV.

 Forum: Battlefield Vietnam   Topic: flag capture times

 Post subject: Re: flag capture times
Posted: Tue May 06, 2008 5:42 pm 

Replies: 11
Views: 6679


Yeah thought so as well... however if I alter it to lets say 180 in order to achieve 3 mins, it´s actually 180 + 45 (coded or hardcoded somewhere else ?), so ingame it looks like 225, which means 3mins 45 seconds. Ignoring the fact that the client does not show the colored ring properly, it still co...

 Forum: Battlefield Vietnam   Topic: flag capture times

 Post subject: Re: flag capture times
Posted: Tue May 06, 2008 9:04 pm 

Replies: 11
Views: 6679


At present I am using already values of x - 45 ... so I am getting close to the time I want to have. What role will the radius play concerning the time ? Or you mean decreasing the radius will make it harder to get the flag since you cannot hop around like some like to do ? ;-) thanks for your help!

 Forum: Battlefield Vietnam   Topic: flag capture times

 Post subject: Re: flag capture times
Posted: Wed May 07, 2008 1:27 pm 

Replies: 11
Views: 6679


What are you all babling on about?! ;-) See my very first post on this topic. ;) Note, this is BFV, you can't set how long time it takes to cap a flag. Because two guys take flag twice as fast in BFV, three guys 3x cap speed and so on.... You can set a value for it that will suit you, but you can n...

 Forum: Battlefield Vietnam   Topic: AI vehicle usage

 Post subject: AI vehicle usage
Posted: Wed May 07, 2008 1:57 pm 

Replies: 8
Views: 36477


Editing AI\StrategiesAreas.con remming for the SANVABase all vehicle groups should make the bots stay away and just walk the map. Is not it ?

 Forum: Battlefield Vietnam   Topic: AI vehicle usage

 Post subject: Re: AI vehicle usage
Posted: Thu May 08, 2008 8:48 am 

Replies: 8
Views: 36477


Oh ... sorry about if it reads to confusing, I tried to reread it this morning as well ... :roll: So this is what I am trying to achieve, I would like to modify the behavior of bots at certain CPs to vehicles. While just diving into the map code of GameWarden itself @ AI/StrategicAreas.con, I was un...

 Forum: General Discussion   Topic: Fake Player Bug

 Post subject: Re: Fake Player Bug
Posted: Thu May 08, 2008 9:20 am 

Replies: 16
Views: 8306


Hello everyone...... My Username in here is SBD but my game name is =OMG=MrB2u. I run =OMG=Ol' Men w/Guns server. About a month ago our server was attacked by a what is referred to as a Fake player bug. We know who has done this but we can't get to him. We have banned him from the server and it wil...
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