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Forum: Questions / Need Assistance Topic: Possible to add spawner to effect? |
Scorpion |
Posted: Sun Aug 03, 2008 7:06 pm
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Replies: 9 Views: 4034
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Hi,
Anyone who knows if it's possible to add spawners to effects i.e. making a willy spawn after a landmine detonates? I'm interested in CSM solutions to my question. |
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Forum: Questions / Need Assistance Topic: Ideas and Assistance Requested for New SSM Program in Flash |
Scorpion |
Posted: Sun Aug 03, 2008 7:39 pm
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Replies: 29 Views: 10874
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That old response certainly took a spin... enough said. Regarding your version of Flash. That probably only supports dynamic loading of .jpgs and/or .mp3s. I would guess that you already would have upgraded to version 8 of Flash which supports dynamic loading of .swf, .jpg, .gif, and .png. Another m... |
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Forum: Questions / Need Assistance Topic: Possible to add spawner to effect? |
Scorpion |
Posted: Sun Aug 03, 2008 7:44 pm
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Replies: 9 Views: 4034
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Thanks for your quick response. I'll test it out. |
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Forum: Questions / Need Assistance Topic: Possible to add spawner to effect? |
Scorpion |
Posted: Sun Aug 03, 2008 8:41 pm
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Replies: 9 Views: 4034
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Follow up question: Which technique is best to use if you have i.e. two vehicles (V-A and V-B) and you want to create two new landmines (LM-A and LM-B) and you want LM-A to only affect V-A and LM-B only to affect V-B? Should LM-B be triggered through higher mass of one of the vehicles, say V-B? Coul... |
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Forum: Questions / Need Assistance Topic: Possible to add spawner to effect? |
Scorpion |
Posted: Sun Aug 03, 2008 9:25 pm
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Replies: 9 Views: 4034
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That was so clearly stated as it could be. Never mind. I solved it through changing the mass of the Landmine projectile. |
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Forum: Questions / Need Assistance Topic: Connecting new spawnpoints to a flag |
Scorpion |
Posted: Mon Aug 04, 2008 2:15 pm
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Replies: 18 Views: 6227
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I know this is way off the original topic, but along the lines of spawning projectiles. In DCFinal the "ied" is spawnable. This can be used in a rotational bundle to drop in random locations. They do explode in vehicle collision or direct fire. The unmodded ied is weak :( but with our hel... |
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Forum: Questions / Need Assistance Topic: Possible to spawn/add LandmineProjectile? |
Scorpion |
Posted: Wed Aug 06, 2008 6:49 pm
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Replies: 32 Views: 10754
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Hi, Has anyone succeeded in spawning a LandmineProjectile or addTemplating it to a object. What I'm looking for is to place landmines at spawn time (not being placed by a player, but already exist in a map). Note: I want this CSM. The general trouble with spawning projectiles is that it does not rea... |
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Forum: Questions / Need Assistance Topic: Possible to spawn/add LandmineProjectile? |
Scorpion |
Posted: Wed Aug 06, 2008 8:01 pm
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Replies: 32 Views: 10754
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Yes, I've already tried before I posted the question, I'm not a n00b. :) I've read somewhere that if you spawn the projectile like a landmine, it does not trigger. I'm sure there is some workaround for this. Another theory... Anyone knows if there really is support for (FireArm) ObjectTemplate.autoF... |
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