Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Forum: Vehicles and Weapons Modded   Topic: .:][-killer bino-][:.

 Post subject: .:][-killer bino-][:.
Posted: Tue Feb 05, 2008 1:20 am 

Replies: 21
Views: 12366


rem*** ObjectTemplate.Active Binoculars ObjectTemplate.MagType 0 ObjectTemplate.AmmoType 14 ObjectTemplate.magSize 4 ObjectTemplate.numOfMag 2 ObjectTemplate.reloadtime 30 ObjectTemplate.autoReload 1 ObjectTemplate.roundOfFire 0.2 ObjectTemplate.fireOnce 1 ObjectTemplate.Velocity 1500 ObjectTemplate...

 Forum: Vehicles and Weapons Modded   Topic: .:][-killer bino-][:.

 Post subject: Re: .:][-killer bino-][:.
Posted: Fri Feb 08, 2008 4:24 am 

Replies: 21
Views: 12366


I have that to :) *MAFIA* The Cp showed me how to make a new projectile rem******************************************** rem******************************************** rem *** BuildMustangSpawn *** ObjectTemplate.create ObjectSpawner BuildMustangSpawner ObjectTemplate.setObjectTemplate 1 Mustang Obj...

 Forum: Vehicles and Weapons Modded   Topic: .:][-killer bino-][:.

 Post subject: Re: .:][-killer bino-][:.
Posted: Tue Feb 12, 2008 11:49 pm 

Replies: 21
Views: 12366


yea it works.... its on blackouts server....blackouts is my friend and hes letting me mods it... it works fine :S i think it works becasue the binocs had to real mag size in the first place? am i right? or just weird thing on how it worked?

 Forum: Vehicles and Weapons Modded   Topic: .:][-killer bino-][:.

 Post subject: Re: .:][-killer bino-][:.
Posted: Thu Feb 28, 2008 12:21 am 

Replies: 21
Views: 12366


That woudl be corret... but the point is insted of cliking for artilery u can atumaticaly call for artilery or do it ur self..... so u can do it on any map u have the code.. 1 other thing is if u realy wanted artilery i think u could add a #2 projectile to the binos.. i know they have 2 projectiles ...
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