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Forum: Questions / Need Assistance Topic: Flags in vehicles |
jezza333 |
Posted: Tue Jan 22, 2008 9:52 am
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Replies: 48 Views: 15334
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Would this be possible for BF1942? As you mentioned, it'd add an awesome new elemnt to gameplay! |
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Forum: Questions / Need Assistance Topic: Flags in vehicles |
jezza333 |
Posted: Tue Jan 22, 2008 10:40 am
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Replies: 48 Views: 15334
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Nice, any ideas on how it can be implemented? I'm very new to SSMs and I'm just learning the ropes, so any help would be awesome.
Cheers mate |
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Forum: Questions / Need Assistance Topic: Flags in vehicles |
jezza333 |
Posted: Tue Jan 22, 2008 12:27 pm
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Replies: 48 Views: 15334
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Wow. I don't think I know how to digest that code [yes, I'm a very big n00b to SSMing]. Thanks for the post though, I'll see if I can [somehow] decipher and implement it.
Cheers |
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Forum: Vehicles and Weapons Modded Topic: APC's and planes with movable attached spawn point. ssm |
jezza333 |
Posted: Wed Jan 23, 2008 1:54 am
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Replies: 60 Views: 67743
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Now place one HeavyTankSpawner and one LightTankSpawner on each side. Four selecable spawnpoints and only 2 spawners used. If you want it to work flawless you need to use 4 spawntemplates. Or you can just spawn these vehicles by themself, no spawn ID. If you don't have heavy and light tankspawners ... |
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Forum: Questions / Need Assistance Topic: Flags in vehicles |
jezza333 |
Posted: Wed Jan 23, 2008 4:28 pm
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Replies: 48 Views: 15334
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I've tested out your map on BFV [nice map btw]. Troops do not spawn at/near the tank, so the point of having an attached spawn is pointless when no-one can spawn there... :cry: Oh BTW I've been trying to adapt that code to 1942... it isn't SSM afaik. BF 1942 certainly doesn't like it; I've even crea... |
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Forum: Tutorials and Guides Topic: Server Side Jump Pads 101 (now with SS visual markers!) |
jezza333 |
Posted: Wed Jan 23, 2008 6:25 pm
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Replies: 15 Views: 11004
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Flag with tent, waterpuddle is the second one towards the NVA main if I'm not totaly wrong there. It's in the middle of the map, on the trail near the river and near the Vietnamese spawn [I don't know the actual term for the 'opposition' team in BFV - only installed it today, never played it before... |
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Forum: Questions / Need Assistance Topic: Flags in vehicles |
jezza333 |
Posted: Thu Jan 24, 2008 1:27 am
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Replies: 48 Views: 15334
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Hey Urglub , I tested out your map with a BFV server with the addom RFA, and the client without the addon. "Corrupt Data" - it isn't a SSM Any clues as to ways we can implement this via a SSM? :? Check this topic out Thanks mate, I'll look into it; seems interesting :) EDIT: Nope, doesn't ... |
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Forum: Vehicles and Weapons Modded Topic: How to set a controlpoint on a carrier |
jezza333 |
Posted: Thu Jan 24, 2008 2:10 am
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Replies: 12 Views: 7947
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ObjectTemplate.active Fletcher ObjectTemplate.addTemplate US_Marine_Base ObjectTemplate.setPosition x/y/z rem (where the flag should be on the fletcher) ObjectTemplate.active US_Marine_Base ObjectTemplate.unableToChangeTeam 1 rem (this will make it uncap.)*** this should work serverside, i didnt te... |
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