Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Forum: Questions / Need Assistance   Topic: Flags in vehicles

 Post subject: Re: Flags in vehicles
Posted: Tue Jan 22, 2008 9:52 am 

Replies: 48
Views: 15334


Would this be possible for BF1942? As you mentioned, it'd add an awesome new elemnt to gameplay! 8-)

 Forum: Questions / Need Assistance   Topic: Flags in vehicles

 Post subject: Re: Flags in vehicles
Posted: Tue Jan 22, 2008 10:40 am 

Replies: 48
Views: 15334


Nice, any ideas on how it can be implemented? I'm very new to SSMs and I'm just learning the ropes, so any help would be awesome.

Cheers mate

 Forum: Questions / Need Assistance   Topic: Flags in vehicles

 Post subject: Re: Flags in vehicles
Posted: Tue Jan 22, 2008 12:27 pm 

Replies: 48
Views: 15334


Wow. I don't think I know how to digest that code [yes, I'm a very big n00b to SSMing]. Thanks for the post though, I'll see if I can [somehow] decipher and implement it.

Cheers

 Forum: Vehicles and Weapons Modded   Topic: APC's and planes with movable attached spawn point. ssm

Posted: Wed Jan 23, 2008 1:54 am 

Replies: 60
Views: 67743


Now place one HeavyTankSpawner and one LightTankSpawner on each side. Four selecable spawnpoints and only 2 spawners used. If you want it to work flawless you need to use 4 spawntemplates. Or you can just spawn these vehicles by themself, no spawn ID. If you don't have heavy and light tankspawners ...

 Forum: Questions / Need Assistance   Topic: Flags in vehicles

 Post subject: Re: Flags in vehicles
Posted: Wed Jan 23, 2008 4:28 pm 

Replies: 48
Views: 15334


I've tested out your map on BFV [nice map btw]. Troops do not spawn at/near the tank, so the point of having an attached spawn is pointless when no-one can spawn there... :cry: Oh BTW I've been trying to adapt that code to 1942... it isn't SSM afaik. BF 1942 certainly doesn't like it; I've even crea...

 Forum: Tutorials and Guides   Topic: Server Side Jump Pads 101 (now with SS visual markers!)

Posted: Wed Jan 23, 2008 6:25 pm 

Replies: 15
Views: 11004


Flag with tent, waterpuddle is the second one towards the NVA main if I'm not totaly wrong there. It's in the middle of the map, on the trail near the river and near the Vietnamese spawn [I don't know the actual term for the 'opposition' team in BFV - only installed it today, never played it before...

 Forum: Questions / Need Assistance   Topic: Flags in vehicles

 Post subject: Re: Flags in vehicles
Posted: Thu Jan 24, 2008 1:27 am 

Replies: 48
Views: 15334


Hey Urglub , I tested out your map with a BFV server with the addom RFA, and the client without the addon. "Corrupt Data" - it isn't a SSM Any clues as to ways we can implement this via a SSM? :? Check this topic out Thanks mate, I'll look into it; seems interesting :) EDIT: Nope, doesn't ...

 Forum: Vehicles and Weapons Modded   Topic: How to set a controlpoint on a carrier

 Post subject: Re:
Posted: Thu Jan 24, 2008 2:10 am 

Replies: 12
Views: 7947


ObjectTemplate.active Fletcher ObjectTemplate.addTemplate US_Marine_Base ObjectTemplate.setPosition x/y/z rem (where the flag should be on the fletcher) ObjectTemplate.active US_Marine_Base ObjectTemplate.unableToChangeTeam 1 rem (this will make it uncap.)*** this should work serverside, i didnt te...
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