[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4668: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3815)
[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4670: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3815)
[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4671: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3815)
[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4672: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3815)
Battlefield Modding Tutorials BFMODS • Search

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
It is currently Sat May 11, 2024 4:55 am

All times are UTC


Search found 54 matches
Search these results:

Author Message

 Forum: Questions / Need Assistance   Topic: M1A1 code

 Post subject: Re: M1A1 code
Posted: Sun Dec 09, 2007 5:20 pm 

Replies: 13
Views: 5281


 Forum: Questions / Need Assistance   Topic: Stop players from spawning Axis

Posted: Sun Dec 09, 2007 9:42 pm 

Replies: 33
Views: 10941


I searched for this and found nothing.
I am running a co-op server on DC Final and am trying to stop people from spawning on the axis side.
Is there a simple SSM to force players to only spawn on the allied side?

Thanks

 Forum: Questions / Need Assistance   Topic: Stop players from spawning Axis

Posted: Sun Dec 09, 2007 10:27 pm 

Replies: 33
Views: 10941


Yes I have tried that but the problem is, how do you spawn human players at these spawn points for the allied side? As far as I know, you cannot add spawnpoints (SSM). If you could, it would solve the problem. Just make one set for AI and another set for human. Make the human spawnpoints way up in t...

 Forum: Questions / Need Assistance   Topic: Stop players from spawning Axis

Posted: Sun Dec 09, 2007 11:02 pm 

Replies: 33
Views: 10941


bots have ways to cheat physics when your out of viewdistance they do funny stuff disabling chutes wouldnt stop them from dying possibly I'm not trying to stop the bots from doing anything. I'm trying to stop humans from spawning on the red side. Make the human spawnpoints way up in the air and dis...

 Forum: Questions / Need Assistance   Topic: Stop players from spawning Axis

Posted: Tue Dec 11, 2007 1:49 am 

Replies: 33
Views: 10941


I don't want the Allies team to be able to spawn human players at the Axis main if it's capped. I am currently using "spawnPointManager.OnlyForAI 1" for all but the allied base camp. But the problem is, human players on the blue side cannot spawn at these points. I have tried adding invisi...

 Forum: Questions / Need Assistance   Topic: Stop players from spawning Axis

Posted: Tue Dec 11, 2007 2:32 am 

Replies: 33
Views: 10941


Yes, I've been doing this for quite some time, but it's a pain in the butt. It's hard to play the game when you have to keep kicking and banning people. Co-op is supposed to be a "friendly" game. But it's hard to be friendly when people insist on being a butthead. If you don't give them th...

 Forum: Questions / Need Assistance   Topic: Stop players from spawning Axis

Posted: Tue Dec 11, 2007 4:29 am 

Replies: 33
Views: 10941


If anyone wants to look at my server to see how I have it set up now, it's called "Cash's Cave". Maybe that will give you a better idea of what I mean. I'm running DC-Final. I have it set up so that you can't spawn on axis side now, but I don't like the way the spawn points are set up. I a...

 Forum: Questions / Need Assistance   Topic: Stop players from spawning Axis

Posted: Fri Dec 14, 2007 2:23 pm 

Replies: 33
Views: 10941


I am already working on something similar.
But instead of making it short lived, I made an axis UralTanker tied to the same control point that spawns on top of the allied spawner and explodes to get rid of it.
I'll post more updates once I get it working right. :)
Sort by:  
Page 1 of 7 [ Search found 54 matches ]


All times are UTC


Powered by phpBB® Forum Software © phpBB Group