Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Forum: Questions / Need Assistance   Topic: Spawning object that destorys itself after set time?

Posted: Wed Nov 28, 2007 5:54 am 

Replies: 9
Views: 5085


Well I kinda found a mistake The .addVehicleType should be the object name it seems from other examples. So I changed it to Breda37_Tripod but still no luck. I did add .addVehicleType hanomag to see if it worked for that and it did but... The vehicles health drained and then I blow up but the vehicl...

 Forum: Questions / Need Assistance   Topic: Need help changing the kits on the Spawn screen

Posted: Wed Nov 28, 2007 7:02 pm 

Replies: 16
Views: 8545


I've read the tutorial, and searched the forum, even thought of bumping one of the posts but this way its more clear. I can't seem to get it to change the kits that you can pick when you spawn. I change them in the init.con but it doesn't seem to work. I even tried just a patch file for changing the...

 Forum: Vehicles and Weapons Modded   Topic: APC's and planes with movable attached spawn point. ssm

Posted: Wed Nov 28, 2007 9:14 pm 

Replies: 60
Views: 77237


I haven't gotten it to work using Urglub's method yet. Has any one got it to work that way? tho I didn't try too hard really. Didn't have to because in FH they have multiple subs each with their own group # for .setGroup Here are some pics, boom said to post some http://img2.putfile.com/main/11/3311...

 Forum: Questions / Need Assistance   Topic: Need help changing the kits on the Spawn screen

Posted: Wed Nov 28, 2007 9:29 pm 

Replies: 16
Views: 8545


The number in front is to show which slot the kit goes in as defined by its code. On FH forums is says the you can't put different kit in slot they don't belong.... Here I seen some people say it does matter and others said it doesn't. :? ObjectTemplate.create Kit 1German_AssaultG43 ObjectTemplate.s...

 Forum: Questions / Need Assistance   Topic: Need help changing the kits on the Spawn screen

Posted: Thu Nov 29, 2007 1:51 am 

Replies: 16
Views: 8545


hmm... I don't think thats right look at the code for the kit I'm replacing. Its defined as Assault but its still works in first slot. The lines marked by arrow still have the '0' as do all the other kits named " 1__kit-name__ " in FH. Also Ive seen this kit used in first slot in other map...

 Forum: Questions / Need Assistance   Topic: Need help changing the kits on the Spawn screen

Posted: Thu Nov 29, 2007 3:47 am 

Replies: 16
Views: 8545


:? :? :? are you sure? Take a look at the kits in BF1942, the scout has '0' at those spots and is in the first slot. Anyone have another mod that they can check this quick? I'll d/l one if no one posts to check this. I would try in BF1942 but is seems to be broken.....trying to load some thing from ...

 Forum: Questions / Need Assistance   Topic: Spawning object that destorys itself after set time?

Posted: Thu Nov 29, 2007 3:56 am 

Replies: 9
Views: 5085


well slight problem I can't seem to get values for .HpLostWhileCriticalDamage less than 1 to work. Even tho this says its range is 0 to 40 http://mdt.planetbattlefield.gamespy.com/scripting/ObjectTemplate/Properties/HpLostWhileCriticalDamage.shtm :? I want to get something with 50 HP last for 3 min....

 Forum: Questions / Need Assistance   Topic: Need help changing the kits on the Spawn screen

Posted: Thu Nov 29, 2007 5:38 pm 

Replies: 16
Views: 8545


just glad to see an FH fan, i hate the lack of weapons, the game is really nice tho...good mod ;-) Lack of weapons.........in FH :shock: :?: are you crazy. Maybe you were playing an old version. FH has tons of weapons. @Urglub yes im talking about the spawn menu my first post has the original of th...
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