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Forum: Vehicles and Weapons Modded Topic: APC's and planes with movable attached spawn point. ssm |
Delyn |
Posted: Tue Nov 13, 2007 3:22 am
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Replies: 60 Views: 82104
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I'm actually trying to do this for FH (mobile APC spawns) but I'm having a little trouble understanding what to do and how to covert it in terms of FH. So could someone be so kind as to give a dumbies guide for this? Im a little new to SSMing but I think I got the basics understood. A few questions ... |
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Forum: Vehicles and Weapons Modded Topic: APC's and planes with movable attached spawn point. ssm |
Delyn |
Posted: Tue Nov 13, 2007 8:40 pm
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Replies: 60 Views: 82104
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Thanks Iced Earth and others I got it to work. :D More about the "timetolive CRD_NONE/60/0/0".... I only ask because I just have never seen this before :? I've seen numbers used for ttl but not this. So if it just means 60 why not just put 60? then...add it to your vehicle. ObjectTemplate.... |
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Forum: Vehicles and Weapons Modded Topic: APC's and planes with movable attached spawn point. ssm |
Delyn |
Posted: Tue Nov 13, 2007 10:05 pm
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Replies: 60 Views: 82104
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Delyn wrote: ..Now some more questions: How can you get more than one spawn of the same vehicle to work? I've tried afew things but no luck... hope this helps.... ;-) http://serversidemodding.com/viewtopic.php?f=3&t=3421&st=0&sk=t&sd=a&hilit=multiple+spawns Thats not exactly wha... |
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Forum: Vehicles and Weapons Modded Topic: APC's and planes with movable attached spawn point. ssm |
Delyn |
Posted: Thu Nov 15, 2007 1:05 am
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Replies: 60 Views: 82104
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Yeah I got 2 different spawns to work, one on each team. What I want is 2 spawns for each side. So, to do this can I use the one sub and 2 differnt vehicles? I don't seem to be able to get that to work. So I tried using another spawner vehicle as well as the sub. the first one works fine. but the sh... |
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Forum: Questions / Need Assistance Topic: Spawning object that destorys itself after set time? |
Delyn |
Posted: Wed Nov 28, 2007 1:28 am
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Replies: 9 Views: 5195
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What I want to do is have this one object destroy itself after a set time. I am working it the FH mod The object, Breda37_Tripod, is spawned from a projectile of a weapon in a pickup kit. It drops to the ground ( like the landmines ) and the spawner creates a stationary MG. Ive tried using a TTL but... |
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Forum: Questions / Need Assistance Topic: Spawning object that destorys itself after set time? |
Delyn |
Posted: Wed Nov 28, 2007 4:20 am
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Replies: 9 Views: 5195
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Im not sure I follow you, the object is a Breda37_Tripod There is a bren tripod -not sure the exact naming But thats beside the point. The Breda37_Tripod is in and spawning fine. Just to be clear again the MOD is FH - Forgotten Hope What I would like to do is add/change something to make a stationar... |
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Forum: Questions / Need Assistance Topic: Spawning object that destorys itself after set time? |
Delyn |
Posted: Thu Nov 29, 2007 11:41 pm
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Replies: 9 Views: 5195
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Well I found some thing out about the tripods. They seem to default to a -1 HP each sec as soon as they spawn. When I was testing them to see how they behave I was using one that has 500 HP (I didn't know that at the time, all the other ones are 50 or 45 HP so must be a typo in the code maybe) Any w... |
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Forum: Questions / Need Assistance Topic: Need help changing the kits on the Spawn screen |
Delyn |
Posted: Fri Nov 30, 2007 12:58 am
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Replies: 16 Views: 8725
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oh ic tho not too many kits are like that. There are pleanty of kits each with their own little goodies, you just can't have all the goodies at once :razz: What maps are CTD? as far as I know all the maps I FH 0.7 should work. Did you d/l all 3 parts and install them all? Back on Topic: @Archimonde0... |
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