Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Forum: Vehicles and Weapons Modded   Topic: APC's and planes with movable attached spawn point. ssm

Posted: Tue Nov 13, 2007 3:22 am 

Replies: 60
Views: 82104


I'm actually trying to do this for FH (mobile APC spawns) but I'm having a little trouble understanding what to do and how to covert it in terms of FH. So could someone be so kind as to give a dumbies guide for this? Im a little new to SSMing but I think I got the basics understood. A few questions ...

 Forum: Vehicles and Weapons Modded   Topic: APC's and planes with movable attached spawn point. ssm

Posted: Tue Nov 13, 2007 8:40 pm 

Replies: 60
Views: 82104


Thanks Iced Earth and others I got it to work. :D More about the "timetolive CRD_NONE/60/0/0".... I only ask because I just have never seen this before :? I've seen numbers used for ttl but not this. So if it just means 60 why not just put 60? then...add it to your vehicle. ObjectTemplate....

 Forum: Vehicles and Weapons Modded   Topic: APC's and planes with movable attached spawn point. ssm

Posted: Tue Nov 13, 2007 10:05 pm 

Replies: 60
Views: 82104


Delyn wrote: ..Now some more questions: How can you get more than one spawn of the same vehicle to work? I've tried afew things but no luck... hope this helps.... ;-) http://serversidemodding.com/viewtopic.php?f=3&t=3421&st=0&sk=t&sd=a&hilit=multiple+spawns Thats not exactly wha...

 Forum: Vehicles and Weapons Modded   Topic: APC's and planes with movable attached spawn point. ssm

Posted: Thu Nov 15, 2007 1:05 am 

Replies: 60
Views: 82104


Yeah I got 2 different spawns to work, one on each team. What I want is 2 spawns for each side. So, to do this can I use the one sub and 2 differnt vehicles? I don't seem to be able to get that to work. So I tried using another spawner vehicle as well as the sub. the first one works fine. but the sh...

 Forum: Questions / Need Assistance   Topic: Spawning object that destorys itself after set time?

Posted: Wed Nov 28, 2007 1:28 am 

Replies: 9
Views: 5195


What I want to do is have this one object destroy itself after a set time. I am working it the FH mod The object, Breda37_Tripod, is spawned from a projectile of a weapon in a pickup kit. It drops to the ground ( like the landmines ) and the spawner creates a stationary MG. Ive tried using a TTL but...

 Forum: Questions / Need Assistance   Topic: Spawning object that destorys itself after set time?

Posted: Wed Nov 28, 2007 4:20 am 

Replies: 9
Views: 5195


Im not sure I follow you, the object is a Breda37_Tripod There is a bren tripod -not sure the exact naming But thats beside the point. The Breda37_Tripod is in and spawning fine. Just to be clear again the MOD is FH - Forgotten Hope What I would like to do is add/change something to make a stationar...

 Forum: Questions / Need Assistance   Topic: Spawning object that destorys itself after set time?

Posted: Thu Nov 29, 2007 11:41 pm 

Replies: 9
Views: 5195


Well I found some thing out about the tripods. They seem to default to a -1 HP each sec as soon as they spawn. When I was testing them to see how they behave I was using one that has 500 HP (I didn't know that at the time, all the other ones are 50 or 45 HP so must be a typo in the code maybe) Any w...

 Forum: Questions / Need Assistance   Topic: Need help changing the kits on the Spawn screen

Posted: Fri Nov 30, 2007 12:58 am 

Replies: 16
Views: 8725


oh ic tho not too many kits are like that. There are pleanty of kits each with their own little goodies, you just can't have all the goodies at once :razz: What maps are CTD? as far as I know all the maps I FH 0.7 should work. Did you d/l all 3 parts and install them all? Back on Topic: @Archimonde0...
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