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Battlefield Modding Tutorials BFMODS • Search

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Forum: Questions / Need Assistance   Topic: ObjectTemplate.SetTakeable

Posted: Thu Oct 25, 2007 9:16 pm 

Replies: 9
Views: 3129


aiStrategicArea.setTakeable 2 0 aiStrategicArea.setTakeable 1 0 This is used in Strategicareas.con in any game mode with bots to tell the SAI (strategic AI) whether a given team can take a flag. Argument 1: Team (1,2) Argument 2: 0=Cannot take flag, 1=Can take flag (Default) For example, in my Berli...

 Forum: Questions / Need Assistance   Topic: Gun that can shoot through walls

Posted: Fri Nov 09, 2007 3:46 am 

Replies: 49
Views: 19116


Gun that can shoot through walls. Where the bullet keeps going and could shoot 5 guys like Indiana Jone 3 when he's on the tank and kills them all with one bullet. ObjectTemplate.addToCollisionGroup c_CGProjectiles Works great server side, and the decals and debris remain on the client side. Looks ...

 Forum: Questions / Need Assistance   Topic: Gun that can shoot through walls

Posted: Fri Nov 09, 2007 9:29 am 

Replies: 49
Views: 19116


Yes, "ObjectTemplate.addToCollisionGroup c_CGProjectiles" is used by fences, ladders, barbwire, etc. to allow you to shoot through objects while not allowing you to walk through them. As to having the bullet continue through is quite a bit more involved, and ain't gonna happen server side....

 Forum: Questions / Need Assistance   Topic: Gun that can shoot through walls

Posted: Fri Nov 09, 2007 7:46 pm 

Replies: 49
Views: 19116


ObjectTemplate.addToCollisionGroup c_CGProjectiles Does this work well with splash damage projectiles like rockets? I don't see why not. I believe it is any and all projectiles including, unfortunetely, grenades. I haven't tried a Katyusha rocket, for example, but will give it a "shot" th...

 Forum: Questions / Need Assistance   Topic: Gun that can shoot through walls

Posted: Tue Nov 13, 2007 11:47 pm 

Replies: 49
Views: 19116


 Forum: Questions / Need Assistance   Topic: big block instand off tree's

Posted: Wed Dec 05, 2007 11:07 pm 

Replies: 12
Views: 4045


i seem to have had the same symptoms Ice :lol: LOL Pink. Long time no see. I think he's referring to the trees billboard distance. At a set min distance in BF1942, tree meshes are replaced with billboards. There are a few billboards missing for a couple of those meshes, and instead you will see a g...

 Forum: Battlefield Vietnam   Topic: Trouble getting bots to use nitrous

Posted: Mon Dec 10, 2007 10:27 pm 

Replies: 24
Views: 9851


aiTemplatePlugIn.create Mobile MuttMobile aiTemplatePlugIn.LodHeight 0.45 aiTemplatePlugIn.vehicleNumber 0 aiTemplatePlugIn.maxSpeed 25.0 aiTemplatePlugIn.turnRadius 5.0 aiTemplatePlugIn.coverSearchRadius 50.0 aiTemplatePlugIn.setHasExposedSoldier 1 Bots don't know of nitro. But they do know that y...

 Forum: Battlefield Vietnam   Topic: Trouble getting bots to use nitrous

Posted: Mon Dec 10, 2007 10:59 pm 

Replies: 24
Views: 9851


Bots don't know of nitro. But they do know that you've restricted their maxspeed to 25, and will lay off the accelerator every time they hit it. Up your maxspeed. I raised the max speed a bit. This is CSM so bots should have no problem learning of the nitro I created with the proper AI codes. No pr...
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