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Battlefield Modding Tutorials BFMODS • Search

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Forum: Questions / Need Assistance   Topic: Problems with Disabling Parachutes

Posted: Sat Oct 09, 2004 3:10 pm 

Replies: 3
Views: 2087


I've read the tutorial on disabling parachutes. I've implemented the code and seen results in my maps. However using either 1000 or 3000 for the parachutedrag I can still bail and land unharmed. Anyone else notice this? My plan was to make sea rigs a map where the US actually have to land their chop...

 Forum: Questions / Need Assistance   Topic: Problems with Disabling Parachutes

Posted: Sat Oct 09, 2004 6:47 pm 

Replies: 3
Views: 2087


 Forum: Questions / Need Assistance   Topic: Weapon Kits in maps

Posted: Sat Oct 09, 2004 8:34 pm 

Replies: 5
Views: 2875


 Forum: Questions / Need Assistance   Topic: problems with DC_Sea_Rigs ssm

Posted: Sat Oct 16, 2004 5:08 pm 

Replies: 11
Views: 5202


I've had no problems with any server side modding since getting to grips with the basic rules. You can't actually create anything new, you simply change the properties of already existing items. You can introdue new items into a map only if the .con file contains them. BTW I added 2 MD-500s and remo...

 Forum: Questions / Need Assistance   Topic: Noises, Invisible Barriers, Things that go bump...

Posted: Sat Oct 16, 2004 5:11 pm 

Replies: 9
Views: 4463


1) yes, but only since we modded the map to include anti camping measures.... Also with this bug the repair pad in opposition base is sometimes partially obstructed by an invisble vehicle. Also sometimes a damaged tank will become indestructible, but totally static.... weird or what? 2) yep the fenc...

 Forum: General Discussion   Topic: Adding controlpoints

Posted: Sun Oct 17, 2004 8:45 pm 

Replies: 4
Views: 3138


Because I can't remember if I've read this before, whats the downside of moving CPs? Do the flag poles move too?

Bocage has so much wasted space, it would be nice to move two of the points out maybe a mile or so!

 Forum: General Discussion   Topic: DC Final Released!

Posted: Sun Oct 17, 2004 9:06 pm 

Replies: 16
Views: 8999


time to re-mod all those maps we've done :p oh well, its fun doing it anyway. Nice to see that the server side mods we did to Lost Village are almost exactly what they did to Lost Village in the new release :D OK, is there any chance of having the vehicle listings updated with all the new variants p...

 Forum: Questions / Need Assistance   Topic: Is the Ural_ZPU working?

 Post subject: Is the Ural_ZPU working?
Posted: Mon Oct 25, 2004 10:26 pm 

Replies: 1
Views: 1593


Operation Bragg: I tried subbing out the UralTanker for the Ural_ZPU and the map crashes, when I leave all the other changes but switch back to the uraltanker the map is fine. Is the Ural_ZPU simply broken? Theres nothing in the DC_Final_Spawns.lst saying so :( Other than that my new version of oper...
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