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Battlefield Modding Tutorials
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 Forum: Vehicles and Weapons Modded   Topic: Vehicles that run out of gas

Posted: Thu Jun 21, 2007 12:39 pm 

Replies: 11
Views: 8219


I know this topic is a few months old now, but i was thinking wouldnt it be an idea to add the fuel gauge as a health/ammo bar? Then it would need refueling before the vehicle set off again, which could be set up the same way as a repair zone or ammo provider, except it would refuel the vehicle, the...

 Forum: Vehicles and Weapons Modded   Topic: Planes have proper number of guns

Posted: Thu Jun 21, 2007 1:06 pm 

Replies: 22
Views: 14802


ok i know this topics old but if anyones still interested, i have various codes for most of the BF1942 planes with the correct number of guns and bombs, here are two I have recently finished working on. (Note: This is for a mainstream mod, not a SSM. I havent quite figured out a way to do this SS) (...

 Forum: Vehicles and Weapons Modded   Topic: Planes have proper number of guns

Posted: Fri Jun 22, 2007 4:28 am 

Replies: 22
Views: 14802


Ah alas, we've come a cropper. This would have to be distributed as a mod. I have more code including the one for a B17 with the rear and waist guns, and for the 5-Bomb Stuka (Historically Accurate), the Mustangs with 6 Guns, the Corsair with 6 guns, the Ilyushin with Cannon, Guns and Bombs (Yes, Th...

 Forum: Vehicles and Weapons Modded   Topic: Vehicles that run out of gas

Posted: Fri Jun 22, 2007 4:35 am 

Replies: 11
Views: 8219


Well, along with my Weapons Codes for the Planes (See topic "Planes Have Correct Number of Guns") Im inputting this into a small realism mod for Battlefield 1942. Unfortunately, as this has to be done clientside ill have to post it for download, but i think it will only be a max size of 50...

 Forum: Questions / Need Assistance   Topic: plane squadrons?

 Post subject: Re: plane squadrons?
Posted: Fri Jun 22, 2007 5:00 am 

Replies: 48
Views: 20596


i have been giving this some thought. It may be an idea to create a brand new object called "squadron", and simply make the object be a B-17 with 2-3 Mustangs added with the addtemp. command. Then create PCO 1,2 and 3 as the B17(Standard BF42 Positions, Pilot, Dorsal Turret, Belly Turret),...

 Forum: Vehicles and Weapons Modded   Topic: Planes have proper number of guns

Posted: Sat Jun 23, 2007 9:04 am 

Replies: 22
Views: 14802


Aussie Dan wrote: the Ilyushin with Cannon, Guns and Bombs (Yes, Theres a Way) Do fire each weapon seperately ? No, the Cannon Fires with the MGs, its a case of making the seperate weapons and then making them use the same activating key, the same as a P-38 i saw somewhere in a mod. *** EDIT *** Iv...

 Forum: Vehicles and Weapons Modded   Topic: Vehicles that run out of gas

Posted: Wed Jul 04, 2007 12:11 pm 

Replies: 11
Views: 8219


there is a way to change the code that fires the weapon, though i think this just affects AI, which is good as the player can remember to use right click, whereas the AI aren't that smart when it comes to memory

 Forum: Vehicles and Weapons Modded   Topic: Planes have proper number of guns

Posted: Wed Jul 04, 2007 12:24 pm 

Replies: 22
Views: 14802


heres my B-17 Code that i promised, along with the Mustang Changes. (These both have exact historic ammos, weights and rates of fire, even if it does seem a bit high, its the most realistic way of getting the required field of fire. B-17 Code Weapons.con rem *** B17BombHolder *** ObjectTemplate.crea...
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